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#22 "Magic Items, Cthulhu Lives!, Cliffhangers Adventure"

By: Steve Jackson Games

Type: Magazine

Product Line: Roleplayer Magazine


Product Info

Title
#22 "Magic Items, Cthulhu Lives!, Cliffhangers Adventure"
Product Line
Sub-category
Publish Year
1990
Pages
32
Dimensions
8.5x11x.18"
NKG Part #
5273
Type
Magazine

Description

Features:

Cthulhu Lives! Lovecraftian Horror in GURPS
PCs Do It by Default: Using Default Skills in Character Creation
Return to Nightmare City: New Sectors for Flight 13
A Half-Dozen Gaki to Go: More Hungry Ghosts for GURPS Japan
Magic Affinities as a Limiting Factor: Aspected Magery as a Tool for Game Balance
Bronze Skeletons: Magical Monsters -- or Machines?
Zen and the Art of Game Design: Martial Arts Designer's Article
Preliminary Bout: Starting an Adventure with a Bang!
Bring 'Em Back Alive! A Cliffhangers, Old West or Special Ops Adventure
Are You and Your Players Playing the Same Game? Matching Play Style with GM Style
Bestiary: The Yrl-Tree: An Enlightening Encounter
What's In the Chest? Outtakes from GURPS Magic Items