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Fez VI - Wizard's Dilemma

By: Mayfair Games

Type: Module

Product Line: Roleaids - Fez Modules


Product Info

Title
Fez VI - Wizard's Dilemma
Publisher
Product Line
Author
Robert Moore, James Robert
Publish Year
1989
Pages
32
Dimensions
8.5x11x.18"
NKG Part #
3459
MFG. Part #
MFG745
Type
Module

Description

Amidst an already-strange world which has been turned inside-out, Fez, the Wizard of Time Travel, face the ultimate choice: cease to exist and set the universe right, or seek his long-lost daughter and allow the universe to destroy itself. You are Fez's only hope for survival! Only by fulfilling a set of ancient prophecies can you enable the wizard to remain alive and be united with his child.

Fez VI: Wizard's Dilemma is the sixth and final chapter in the unique and popular Fez series, which places you in situations never before experienced by fantasy role-players. In a universe where anything is possible, you can meet talking mice, appear on a game show, be harassed by a smart aleck minah bird, and even serve on a jury while one of the Fez authors appears as a gorilla and is brought to trial!

Each of the Fez adventures can be played by itself or in sequence with the other Fez modules which include: Wizard's Vale, The Contract, Angry Wizard, Wizard's Revenge, and Wizard's Betrayal. Fez VI: Wizard's Dilemma includes these special items: Singing Sword, Staff of Balance, the Lich's Staff, as well as information for the use of blasters. This adventure is for 4–6 Player Characters of Skill levels 4 to 6.