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Super Smash Bros. Melee

By: Nintendo

Type: Video Game (unboxed)

Product Line: Nintendo Gamecube - Accessories, Consoles, and Games


Product Info

Title
Super Smash Bros. Melee
Publisher
Sub-category
Genre
Publish Year
2001
Dimensions
3x3x.25"
NKG Part #
2148197797
Type
Video Game (unboxed)

Description

Normally, Nintendo contract players such as Mario, Pikachu, Link, Donkey Kong, Bowser, and Kirby are generally happy and well-mannered, but in Super Smash Bros. Melee, the pleasantries get thrown out and the gloves (except for Mario's) come off. This update of the N64 favorite features these and other video game icons in furious, yet utterly absurd fisticuffs that usually make for a smashing good time. Just make sure you have at least one human opponent to pound on.

Starting off with 14 characters (an additional 11 are waiting to be unlocked), the game has a pretty standard premise--let Nintendo's stars beat on each other until the timer runs out. However, a lot of emphasis is put on knocking opponents off ledges while avoiding the same fate. In typical Nintendo manner, there are quite a few power-ups to assist you in the melee. The actual combat isn't as intricate as in other fighting games; however, the ultra-cartoony layout of the many, many arenas sometimes adds a strategic element not usually found in similar titles.

Super Smash Bros. Melee's strength lays in the mayhem created in four-player fights. The camera does an excellent job of positioning itself so all combatants are constantly visible. Also, Melee sports some of the best visuals seen in a Nintendo product. All the characters are highly detailed, and the movements of each are smoothly infused with personality. Donkey Kong lumbers and Princess Peach fights with grace.

As the multiplayer mode is the key reason for this game's existence, the single-player mode is decidedly weak. The game features an adventure mode that plays somewhat like an old-school, side-scrolling Mario game. Sadly, despite its good looks, its gameplay is rather uninspired. This game is clearly at its best when there are two or more players with controllers in their hands. --Mark Brooks