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Judge Fool

By: Plain Brown Wrapper Games

Type: Softcover

Product Line: Savage Worlds (Plain Brown Wrapper Games)


Product Info

Title
Judge Fool
Author
James Thomson, Joe Calkins, Peter Szabo Gabor
Publish Year
2013
Pages
144
Dimensions
8.5x11x.75"
NKG Part #
2148193974
Type
Softcover

Description

Judge Fool is a superhero adventure for the award-winning Savage Worlds roleplaying game, set on a colossal scale. It's a time-hopping cosmic Odyssey in the spirit of Jim Starlin and Grant Morrison, with maybe a little Moebius thrown in. Adam Warlock meets Doctor Who meets the Incal Light? Something like that.

The Lords of Dust and Silence are eating the future, chunk by bloody chunk. Judge Fool has come from the One-Hundred-and-First Century on a desperate mission, looking for champions who might help him defeat them before they gobble up the universe in a frenzy of cosmic crapulence.

Literally before. The Lords move backward in time, touching our universe every two thousand years, growing more and more powerful each time they bite off another section of reality.

Judge Fool failed to stop them in the Eighty-First Century and the champions he found there all died (or worse.) If he can fight them in the Sixty-First they might not be too powerful yet to defeat for once and for all, if he can find the right heroes. The Forty-First Century was no good, so he has come to the Twenty-First, looking for help. Can the PCs help him save tomorrow?

This giant-sized, 143 page adventure gives you:

  • Fourteen different battle maps, including the ultra-secret military base known as Camp Nowhere and the unspeakable Vaults of Znorph
  • Notes on four different future epochs, as well as the Lost Hyperboean Age of the distant past, when Grud the Barbarian walked the earth
  • Dozens of NPCs, including three supervillain teams of the far future, countless horrors from beyond time and space, an arch-villain from the 1960s, the terrible Knights of Nothing, a megalodon shark, all the mightiest heroes and villains of the Hyperborean Age (yes, Grud the Barbarian is one of them) and the universe's last and greatest heavy metal band.
  • Fifteen different fight scenes, with detailed notes on running each battle
  • Tons of extra options for the GM, including four seperate plot paths the PCs can take to the final battle at the end of time.
  • Our solemn word that your PCs will have the oportunity to punch a dinosaur in the face. Seriously, we promise.