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Stealing Stories for the Devil (Give the Devil His Due Kickstarter Pledge)

By: Monte Cook Games

Type: Collection

Product Line: Role Playing Games (Monte Cook Games)

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Product Info

Title
Stealing Stories for the Devil (Give the Devil His Due Kickstarter Pledge)
Publisher
Dimensions
11.5x9x7.5"
NKG Part #
2148177695
Type
Collection

Description

Pledge includes

Stealing Stories for the Devil (Deluxe Kickstarter Edition)
Who the Devil are You?
The Devil's Dandy Dogs

Stealing Stories for the Devil (Deluxe Editions)

The perfect heist.

Getting in, getting out. The disguises. The smooth-talking and careful bluffs. The stealth, the hacking, and—when the moment requires it—the quick action. And above all, the beautiful plan, so carefully researched and crafted.

Oh, you’re good at it. You and your friends, you do the impossible. It’s never as easy as it seems (not like it ever seems easy), but you pull it off—every time. And you look good doing it. Bond? Ocean? Neo? Yeah, they’re OK. You’re the real deal.

Because you’re not just master thieves. You’re master thieves from the future. And better yet: you’re Liars—a special kind of liar, a kind whose lies come true. When you lie to reality, you change it. A lock someone forgot to check. A guard who looks away at just the right moment, or a getaway car that somehow goes just a little bit faster than it can. If the mission isn’t going right, you change the rules. You take control of reality itself.

And that’s good. Because you aren’t the only liars out there.

Someone else is telling lies, and they’re big ones. Like, end-of-the-world lies. Punching-holes-in-the-universe lies. It’s not clear who they are, what they want, or how they’re doing it. What’s clear is that if you don’t do something, it’s all over. As in, all over.

Who the Devil are You?

A fun, fast-paced zero-prep RPG experience!
In most RPGs, the GM provides the story, setting, and context to the players and the players create characters to fit that world. But what if we turned all that upside down?

What if the whole process of making the characters also builds the world? And breathing life into those characters also builds the story? In other words, what if the lazy-ass GM makes the players do all the work?

This fun, fast-paced narrative game removes all the prep-work and delivers an entertaining, creative roleplaying experience that engages everyone around the table and invariably results in an entertaining, memorable story you’ll recount again and again, and a great time for everyone.

You start with an image prompt that sets a scene. Any prompt—science fiction, fantasy, horror, modern, or even weird or comical; it all works. The players collaborate to decide what the scene depicts: what’s happening, who’s there, and why. Then they build characters ready to engage the situation they created, while GM takes what they’ve come up with and sketches out the conflict, some basic plot points, and maybe a few details.

Then it’s into the action! The game provides the structure that turns these fun, fast-flowing, creative ideas into a coherent story with action, twists, turns, and always an element of the unexpected.

The Devil's Dandy Dogs

You are one of the Devil's Dandy Dogs, a creature made of the Devil's shadow, and as such you are tasked with one thing: collecting souls. You’ll face myriad people, places, creatures, experiences, and conundrums—not to mention temptations. And when you’re done, the Devil will want a rousing story of your exploits.

Collaborate with the rest of your pack and the Diviner to create the conflict, characters, and resolutions to your tale. Special dice and a tarot-style deck generate interesting twists and turns. This no-prep, rules-light narrative roleplaying game is filled with mystery, magic, and the unforeseen.

And a pack of supernatural dogs trying their best to be oh-so-good.