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Myth Kickstarter Mega-Collection #2 - Core Game x2 + 29 Expansions + Extras!

By: Megacon Games

Type: Collection

Product Line: Myth Board Game (Megacon)


Product Info

Title
Myth Kickstarter Mega-Collection #2 - Core Game x2 + 29 Expansions + Extras!
Publisher
Category
Dimensions
25x25x25"
NKG Part #
2148174455
Type
Collection

Description

Collection includes:

  • Myth (1st Edition Acolyte Kickstarter Pledge) w/box
  • Myth (2nd Edition) Core Game w/box
  • Acolyte Kickstarter Pledge Stretch Goals
  • Journeyman Minion Kickstarter Pledge Stretch Goals
  • Blackwall Warrens Expansion w/box
  • Shores of Kanis Expansion w/box
  • The Golden Gear Module
  • Fury of the Fireborne Module
  • Awakening of the Hurani Module
  • The Four Pillars of Creation Module
  • The Lost Hoard of Blackwall Module
  • The Old Ones Module
  • The Dark Under Module
  • The Siege of Ferrenroc Module
  • Realm Tile Expansion #1
  • Realm Tile Supplement #1
  • Quest Expansion #1 w/box
  • Quest Expansion #2 w/box
  • Item Expansion #1 w/box
  • Spriggan Hero – no box
  • Spriggan Journeyman Hero – no box
  • Skald Hero – no box
  • Skald Journeyman Hero – no box
  • Trickster Hero – no box
  • Trickster Journeyman Hero – no box
  • Agents of Darkness Expansion – no box
  • Elemental Boss Expansion – no box
  • Lairs and Traps Expansion x2 – no box
  • Sculpted Lairs Expansion – no box
  • Kraken Ultra Boss Expansion – no box
  • 2 Additional Cyclops Captain Figures – no box
  • 6 Additional Cyclops Minion Figures – no box
  • 2 Additional Rat Captain Figures – no box
  • 16 Additional Rat Minion Figures – no box
  • 6 Additional Elemental Minion Figures – no box
  • Tuck Boxes – Base Heroes
  • Tuck Boxes – Light Journeyman
  • Tuck Boxes – Dark Journeyman
  • Tuck Boxes – Kickstarter Exclusives
  • Limited Edition Myth Rulebook

    Myth is a fully co-operative fantasy game. Players take on the role of one of 5 different heroes working together to defeat the Darkness. Each hero has a different skill set which represented by a unique deck of cards. Players’ avatars within a Story are called Heroes. Myth Heroes are clothed in immense power, able to reave all but the mightiest foes.

    Heroes are controlled through an intuitive Hero Deck. Each deck plays uniquely and allows players more freedom of action and the ability to truly impact the Story each and every Act. Yet, cooperation is the key to victory and bloody fortune. Players must communicate, interact, and assist each other or surely the Darkness will cover all.

    No player controls the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck and is activated through Hero actions. If the Heroes get overzealous, then the Darkness pushes back by activating Lairs, spawning Captains, and punishing the Heroes with devious Events. If the Heroes take a more subtle approach, then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade, the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren’t being driven by properties out of their control, nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game.

    Myth is a fun fantasy romp where players feel truly heroic. In the playing of the game, the players are creating their own mythos. These stories are the ones carried away from the table, becoming myths themselves. And these are the myths, with friends and family, that we carry with us; telling and retelling our endeavors at the mead benches, earning treasured smiles and laughter.

    Components may be mixed and stored with other items. Individual components have not been counted, but are believed to be complete except where noted above. Specific items range in condition from Fair to NM with most falling around the condition listed for this collection.