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Knights of the Road

By: Bastion Land

Type: Softcover

Product Line: Role Playing Games (Bastion Land)


Product Info

Title
Knights of the Road
Publisher
Author
Chris McDowell
Dimensions
3x4x.25"
NKG Part #
2148166016
Type
Softcover

Description

The Western States have entered an age of wonders. Technological innovations transform the lives of her people. Automobiles connect vast distances over glistening highways. Radio waves carry new voices, thoughts, and art to ears around the nation. Neon lights hold back the night on the shoulders of massive dams. And the train—ceaseless, thundering, unrelenting—powers it all; pumping food, material, and people through the veins of this great extractive beast.

But these new wonders have not brought blessings to everyone. With the Federal Government in the pocket of powerful Robber Barons and Vampires; the poor, and the land itself, are dispossessed and exploited. In The Western States, many stow away on the freight trains in search of paying work.

And then there are the monsters.

Werewolves prowl the Northern Prairie. Big Foots leave the woods in greater numbers. The dirt itself seems to have risen up in the Dust Bowl of the Southern Prairie. Vampires haunt the elegant mansions of Acadia, ruthlessly running their railroad lines.

The Federal Government has effectively abandoned its people. The wealthy can afford protection, but most communities are struggling to cope. This is where you come in.

You are an adventurer, a laborer, a wanderer, and a monster hunter. As a member of the International Brotherhood of Itinerant Sellswords (IBIS), you travel the rails of The Western States, selling your skills to whatever Neighborhood, Town Council, Grange Hall, or whoever will pay you for your next meal. You are a knight of the rails.

It’s a dangerous, precarious life, and probably not one you had planned to enter, but the people need your help. And righteousness is its own reward. Right?

The Knights of the Road is a tiny hack of Into the Odd/Electric Bastionland by Chris McDowell. Players assume the mantle of monster hunters who hop the rails of a dystopian early 20th century, taking contracts to kill creeps and monsters, all the while avoiding the wrath of evil Barons of Industry.

Work together to tell a fun story, solve puzzles, improvise, joke, eat, and enjoy your time together.