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Lady Bug

By: Coleco

Type: Video Game (boxed)

Product Line: Caleco Vision Games (Caleco)


Product Info

Title
Lady Bug
Publisher
Genre
Publish Year
1982
Dimensions
5.5x7.5x1"
NKG Part #
2148134476
MFG. Part #
CAL2433
Type
Video Game (boxed)

Description

An action game in the same style as Pac-Man but with differences nonetheless. Players control a ladybug who must venture around different mazes collecting all of the food pellet "x"'s. In addition to there being regular lines of wall in the maze, there are also several rotating doors that can be used to trap enemies and escape. In fact, these rotating doors are the key to survival in this game. In the center of each maze is a different enemy insect hive that will spawn out enemy creatures. A new enemy creature is spawned every time the border around the screen makes a complete "lap". Timers for the border vary upon the level, so later levels will generate new enemies faster, thus progression through the game brings smarter, faster, and more quickly spawning enemies.

In addition to the collection of X's, each maze also contains a variety of powerups that come in three types: Poison, Letters, and Hearts. Poison is deadly both to the player and the enemy. If the player is able to lure an enemy creature into a poison powerup, it will die and be removed from gameplay. Letters and hearts are powerups with multiple conditions: Collected at the right time they will add letters that will eventually spell words providing bonuses. However, collected during the improper time will only earn the player a few points. For most of the gameplay, the colour of all powerups (except skulls which are unaffected) will be blue. But every few seconds it will cycle through yellow and then red colours. Grabbing a letter when flashing the colour will add it to that colour's word. The red word is "SPECIAL" and the yellow word is "EXTRA". Spelling the word, EXTRA gains the player an extra life, and spelling the word, SPECIAL brings the player to a special bonus round.

Hearts are best used as blue powerups as they will act as multipliers for the X's being picked up, first as 2x, then as 3x, and finally as 5x. Multipliers are lost when the player dies, but letter powerups are not.