This collection includes:
The Red Dragon Inn 5: The Character Trove w/box
The Red Dragon Inn 1 - no box
You and your adventuring companions have spent all day slogging through the Dungeon, killing monsters and taking their stuff. Now you're back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn.
Drink, gamble, and roughhouse with your friends. But don't forget to keep an eye on your Gold. If you run out, you'll have to spend the night in the stables. Oh... and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you... after they loot your body for Gold, of course!
The last conscious adventurer with Gold wins the game!
Take on the role of one of four heroic fantasy adventurers—Dierdre, Fiona, Gerki, or Zot—and enjoy an evening at the Red Dragon Inn!
Dierdre the Priestess
Dierdre uses the power of the Goddess to protect and heal her friends and to smite the wicked creatures of the deep dungeons. She'll also smite anyone who treats her like a bimbo, even though she's not above working her good looks get her way.
The Good: The Goddess keeps Dierdre protected from harm.
The Bad: The Goddess's protection does not help against alcohol. Dierdre is a cheap date.
Fiona the Volatile
This brash warrior maiden is quick with a sword... or axe, or dagger, or any other sharp or pointy thing she can get her hands on.
The Good: She's more than capable of dishing out and taking serious physical abuse, and her formidable constitution allows her to drink a lot!
The Bad: For all her strengths, she's not very good at keeping track of her Gold.
Gerki the Sneak
Gerki's a shifty halfling whose pockets are always full of Gold. A master of poisons, mechanisms, and stabbing people in the back, Gerki has saved the lives of his friends many, many times. Of course, if he wasn't so darn useful they most likely would have killed him by now!
The Good: Gerki is so good at gambling that some people suspect that he might be cheating.
The Bad: Yeah, he's cheating.
Zot the Wizard
Zot might have had a cushy job teaching magic theory at the Wizards' College, had he not been saddled with Pooky, a psychotic, binge-drinking bunny rabbit, as his familiar.
The Good: Zot is good at card tricks, and, hence, is good at gambling. His mastery of many magical spells keeps him well protected, whether he's roughhousing, drinking, or gambling.
The Bad: That rabbit is insane. Seriously.
Number of players: 2 to 4
Ages: 13 and up
Play time: 30 to 60 minutes
Contains:
• 4 unique 40-card player decks
• one 30-card Drink deck
• 4 Player Templates
• 4 Fortitude markers
• 4 Alcohol Content markers
• 50 Gold Coin tokens
• rules for playing The Red Dragon Inn
You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff. Now you’re back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn. Drink, gamble, and roughhouse with your friends. But don’t forget to keep an eye on your gold. If you run out, you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you… after they loot your body for gold, of course! The last conscious adventurer with gold wins the game!
The Red Dragon Inn 5 includes four new characters, plus a storage solution designed to hold all of the previous characters, with room to spare!
Sera the Fleetfooted
Sera is a stealthy rogue whose speed and agility allow her to take down roomfuls of bad guys before they even know what’s happening. The dungeon’s beefiest monsters are no match for her flying daggers! She didn’t get so skilled by slacking off, though. Even while she’s partying, she continues training to make sure she’s always at the top of her game.
The Good: She hones her skills by sparring with her friends.
The Bad: Sometimes she does this without warning them first…
Lizwick the Collector
Lizwick is a consummate problem solver with an unrivaled collection of gear. Her wondrous Bag of Holding contains rare and peculiar items of all descriptions. She is always on the lookout for the next amazing whatchamacallit to add to her collection. Lizwick has gotten The Party out of many a jam with the clever application of the wrong tool at the right time.
The Good: Lizwick’s collection is the envy of academies, guilds and hoarders alike!
The Bad: …and they’d like their stuff back.
Joran the Trickster
Joran’s penchant for pranks earned him a student “sabbatical” from the Mage’s Collegium. Fortunately, Zot saw some potential in the boy, and decided to take him adventuring for some valuable field experience. The young mage’s humor has proven to be mostly harmless to his new friends. He puts his clever brain to good use by pulling fast ones on the bad guys.
The Good: Joran’s talent for misdirection makes him the perfect weapon against enemy spell-casters.
The Bad: It also makes him the perfect weapon against his friends’ gold, their sobriety, their patience…
Zakhan the Drunken Master
Zakhan’s father is a solemn elven noble and a guru of meditative martial combat techniques. His mother was a rowdy barbarian warchief with a penchant for throwing wild parties. This unique heritage has allowed Zakhan to hone a seemingly reckless hybrid fighting style of his own. His opponents who underestimate his “drunken” martial arts do so at their own peril!
The Good: Zakhan’s drunken fighting techniques make him a formidable foe.
The Bad: Sometimes he’s actually just drunk.
You Get:
4 unique 40-card character decks
Lizwick’s item deck
1 30-card Drink deck
29 portable player mats
Fortitude markers
Alcohol Content markers
Gold and Platinum Coin tokens
Zakhan’s Drunken Chi token
Foam blocks
2 drawstring bags
Ziptop bags
Cardboard deck dividers
Rules for playing The Red Dragon Inn