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Wizard's Grimoire Vol. 4 - The Thief & the Necromancer

By: Lumpley Games

Type: Softcover

Product Line: Role Playing Games (Lumpley Games)

2 books


Product Info

Title
Wizard's Grimoire Vol. 4 - The Thief & the Necromancer
Publisher
Author
Meguey Baker, D. Vincent Baker
Dimensions
5.5x8.5x.25"
NKG Part #
2148100895
Type
Softcover

Description

The Necromancer
When you were young, you were taken by a notorious necromantic cult and bound by enchantment into their service. You were useful to them: unflinching and eager, fearing neither the rigors of the stilling-room nor the dread of the charnel halls.

As you grew, though, you discovered the limits of the sorcerous binding laid on you. With the help of your ghostly tutor, Goerne, you broke the seal on your mind and fled your masters.

By chance you met and made a friend, a thief and street performer, restless and, like you, hungry for a life of achievement. You’ve taken together in mutual amity, and now you pursue your own ambitions and seek your own power far from the cult’s reach.

The Thief
You’re a street performer, an acrobat and tumbler. You know the sleight of the furtive knot, the sleight of the fourth stone, and the sleight of the filch. You know how to summon an attentive crowd from a purposeless throng of duty-doers, fish-catchers and laundry-beaters. You know the blows of the dispellers’ sticks and you know to flee a labor gang.

You were raised by a cruel and demanding family, forced to perform tricks and antics in the street for small coins — and when the coins were too few, forced to steal.

One day: enough! You met and made a friend, a necromancer as restless and ambitious as you. With your friend you slipped your family’s reach, departed their accustomed routes, and set out for better fortunes in other cities.

Let the world beware of what you will accomplish together!

The Game
You’re friends, one a gifted necromancer, the other a thief and street performer. You’ve both escaped bad situations and you’ve thrown in together to take on the world.

To play The Thief & the Necromancer, you need two volunteer GMs (or more than two, it’s fine) to play against you. You each have your booklet of rules, which you’re responsible for knowing and bringing into play for yourself.

Each session that you play is an episode in your adventure together: a new place you arrive, new people you meet, new dangers you face, new opportunities to pursue your ambitions. You can play as often or rarely as you like, and you can call upon the same volunteers, or different ones, every time you play.

The Game Series