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Arkham Investigator's Wallet Prop Set

By: H.P. Lovecraft Historical Society, The

Type: Ziplock

Product Line: Call of Cthulhu - Decals, Playing Cards, Pencils & Other Miscellanea

MSRP old price: $100.00


Product Info

Title
Arkham Investigator's Wallet Prop Set
Publish Year
2023
Dimensions
8x10x1.25"
NKG Part #
2148074160
Type
Ziplock

Description

GREAT PROPS MAKE FOR GREAT GAMING

The H.P. Lovecraft Historical Society thinks one of the best things about Chaosium's Call of Cthulhu role playing game is its use of props. Being able to find and handle physical items that bring you deeper into the game is a big part of the fun. So, to help you crank up your fun, they’ve created the Arkham Investigator's Wallet and they've even thrown in an all-new CoC scenario written to feature the wallet.

They've taken a real vintage-style leather wallet and packed it full of more than 40 things that an investigator in 1920s Arkham might have on him/her: a driver's license, cards from local businesses, permits, tickets, money (coins and bills), and so much more (see full list below). Many of the props are made to be hand-customized so you can make them uniquely your own. They're also providing printable PDFs of selected props so you can digitally customize and make replacements if needed. The HPLHS has produced Ennie Award-winning prop sets for Masks of Nyarlathotep and Call of Cthulhu Classic. You won't believe the quality and authenticity of this collection.

CALL OF CTHULHU SCENARIO INCLUDED

In addition to the documents designed by the HPLHS propmeister Andrew Leman, they're also including a Call of Cthulhu scenario, "The Dog Walker", by the HPLHS game master Sean Branney. This adventure is set in 1920s Arkham and is written to let you deploy the wallet and its contents as a vital prop in the game. Don't have a gaming group? No problem, "The Dog Walker" also can be played solo with a downloadable choose-your-own-adventure style gaming. Either way, it's a fun mystery that gives investigators a whole lot of props to interact with as they grapple with mythos monstrosities.

"The Dog Walker" is intended for 2-6 players. Their play tests usually run 4-5 hours. The solo version plays a little faster as there's fewer decisions and less need to spend time in discussion with fellow players. NOTE: each player does not need his/her own wallet; one wallet will suffice for your group of players.

THE PROP LIST

Wondering what you get?

  • a leather wallet in a box from Arkham's Gleason's Department Store
  • prop money (a one-dollar bill, a five-dollar bill and a $20 gold piece)
  • Airplane Ticket (a ride from a local barnstormer)
  • Alcohol Prescription blank
  • Arkham Trolley Token
  • Arkham Trolley Transfer
  • Arkham Chamber of Commerce City Map
  • a blank check from Arkham First Bank
  • Arkham Historical Society Membership Card
  • Arkham Public Library Card
  • Automobile Insurance Card
  • Arkham Bus Schedule
  • Automobile Bail Bond Certificate
  • Bank Remitter's Receipt
  • Business Cards from six Arkham establishments
  • Cookie Fortune
  • Eye of Amara Society Membership Card
  • Fleurs de Lys Cigarette Card
  • Grafton Diner Punch Card
  • Gun Permit
  • Hunting License
  • Vintage Key (each one unique)
  • Laundry Claim Ticket
  • Locker/Safe Combination
  • Lucky Clover Cartage Company Good Luck Token
  • Massachusetts Driver's License and Automobile Registration
  • Matchbook from an Arkham Supper Club
  • Miskatonic Athletic Association Membership Card
  • Miskatonic University Library Card
  • Miskatonic University Exhibit Museum Ticket
  • A New York Driver's License
  • Newspaper Classified Ad
  • Newspaper Horoscopes
  • Pawn Shop Ticket
  • Photo Developing Receipt
  • Snapshots
  • Two Vintage Snapshots
  • Two All-purpose Receipts
  • YMCA Locker Rental Receipt
  • a perfect-bound printed version of "The Dog Walker" scenario and more game-specific prop items

    There's also a few things left off the list as they're more fun if they're surprises. But add it all up and you've got a wallet packed with the kinds of stuff that your character might have had on their person in 1920s Arkham. Use them to flesh out your own games or dive in and play ours. Either way, you're in for a whole lot of Call of Cthulhu fun!