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Eleven - International Cup Expansion

By: Portal Games

Type: Boxed Game

Product Line: Eleven (Portal Games)

MSRP old price: $20.00


Product Info

Title
Eleven - International Cup Expansion
Publisher
Product Line
Category
Sub-category
Author
Thomas Jansen
Publish Year
2022
Dimensions
8x8x1.5"
NKG Part #
2148048463
MFG. Part #
PLG2217
Type
Boxed Game
Age Range
14 Years and Up
# Players
1 - 4 Players
Game Length
60 - 120 Minutes

Description

International Cup is an expansion to Eleven, a strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football. Time to get to the next level. The expansion introduces new Opponent cards, new Opponent Team markers, and the International Cup board. From now, you will not be playing one, but two matches a week, which will surely consume more of your Resources.

HIGHEST CROSSBAR

When you win the league you are happy, when you win the league five times in a row - you get bored. And for the teams that are bored there is always an international cup. It's where the best are facing the best, it is impossible to hang a higher bar. So what is your decision? Your players will get exhausted and you will not be able to sleep. But maybe it's worth it?

INTERNATIONAL CUP

For the first two Weeks, the game does not differ from the standard game, however, starting from the third Week, you will play two matches a week - one on Wednesday and the second, traditionally, on Friday. Cup matches follow the same rules as regular matches with a few exceptions. As always, you can assign Fan Base markers to the stands, or you can normally discard Injury and Suspension tokens from your cards. At the same time, assigning a Player to a Match will not require you to spend Fitness.

PLAYER VS. PLAYER

If you manage to win the match in the international cup, you will advance to the next round. If you bump into another player on the tournament road, then you play a match against each other. In this case, one player will be the Host and the other will be a Visitor. The game will be played in two halves. In the first one, the Guest will have the advantage of knowing the Host’s Formation - in the second - the other way around. Players will be able to take turns to resolve the effects of their Player's cards, and then proceed to compare the Sections as usual.