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Sentinels of the Multiverse Collection #60 - Base Game + 12 Expansions!

By: Greater Than Games

Type: Collection

Product Line: Sentinels of the Multiverse - Collections (Greater Than Games)


Product Info

Title
Sentinels of the Multiverse Collection #60 - Base Game + 12 Expansions!
Publisher
Category
Dimensions
7.75x11.5x9.75"
NKG Part #
2148034578
Type
Collection

Description

Collection Includes
  • Sentinels of the Multiverse (Enhanced 2nd Edition) w/box
  • Rook City & Infernal Relics Expansions (2nd Printing) w/box
  • Vengeance Expansion w/box
  • Villains of the Multiverse - no box
  • Shattered Timelines Expansion - no box
  • Wrath of the Cosmos Expansion - no box
  • Ambuscade - no original packaging
  • Celestial Tribunal Expansion - no original packaging
  • Chokepoint Expansion - no original packaging
  • Miss Information Expansion - no original packaging
  • Final Wasteland Expansion, The - no original packaging
  • Unity Expansion- no original packaging
  • Silver Gulch, 1883 Expansion - no original packaging

    A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a faraway galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!

    Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which "play themselves", requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.

    Components may be mixed and stored with other items. Individual components have not been counted, but are believed to be complete except where noted above. Specific items range in condition from Fair to NM with most falling around the condition listed for this collection.