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Jagged Alliance 2

By: Talonsoft Software

Type: Software (unboxed)

Product Line: Computer War Games (Talonsoft Software)

PC CD-Rom

Last Stocked on 5/13/2024

Product Info

Title
Jagged Alliance 2
Publisher
Sub-category
Publish Year
1999
Dimensions
6x8x1.5"
NKG Part #
2147963942
Type
Software (unboxed)

Description

The political situation in the Democratic Monarchy island of Arulco has gone from bad to nightmare. The country has been taken over through a coup-de-tat by Queen Deidranna Reitman, the wife of Enrico Chivaldori - rightful heir and son of late King Andreas Chivaldori. Enrico was reportedly killed in an assassination attempt during his trial for the murder of his father. Enrico however is alive and has contacted The Association of International Mercenaries (A.I.M.) to help him retake the island. Making contact with Miguel Cordoba, the head of the resistance team, A.I.M. will hire mercenaries and coordinate battle plans to control towns, organize militias in a quest to overthrow Queen Deidranna.

Jagged Alliance 2 is an isometric, 3rd-person perspective turned-based strategy game. The RPG elements of the game refer to character development and (mostly) character development. The game is also able to switch between 2 different "styles": Sci-Fi, or Realistic modes. From a new game, players will use their laptop to review information and hire mercenaries. Following that, the Political map shows a satellite top-down position of the island of Arulco. From the map, equipment and funds are managed, as well as a review of enemy movement, and planning can be made to capture towns, mines and other locations. From the map, mercenaries can be deployed into a specific sector. Hostile sectors and enemy counter-attacks initiate combat mode

The combat screen is where most of the actual gameplay occurs. Traveling in towns, exploring houses (with the purpose of stealing stuff of course!) and most importantly combat, occurs here. An encounter with an enemy team (either offensive or defensive) will prompt a battle in the area of contact. If on the offensive, players may opt to place mercenaries in favorable positions. Each team plays in turns, unless their action in interrupted by an opposing member. Enemies come in all shapes and sizes: Enemy soldiers, tanks, bloodcats, and (in Sci-fi mode) very weird insect-like monsters. The team that remains alive will control the sector.

In order to recapture the island, players must engage in town militia management. A defense system must be organized for newly conquered towns to defend against enemy troops. Only loyal towns however may have its population trained into militia (indicated by a green percentage on the town via political map). A maximum of 2 mercenaries may train militia in any given town. The militia has 3 different training levels: Green, Regular, and Veteran. The first 2 may be acquired through training, while the Veteran status may only be acquired through combat.