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Arnhem - A Complete Game

By: Panzerfaust Publications

Type: Ziplock

Product Line: War Games (Panzerfaust Publications)

Last Stocked on 2/9/2022

Product Info

Title
Arnhem - A Complete Game
Category
Author
Chris Johnson
Pages
8
Dimensions
9x11x1"
NKG Part #
2147952820
Type
Ziplock
Age Range
14 Years and Up
# Players
1 - 3 Players
Game Length
120 Minutes

Description

There are 120 of the 1/2" counters, map sheet with hex grid, rules, charts. Turns represent half-day turns from AM Sept. 17 - AM Sept. 29, 1944. Features airborne units and air bombardment, artillery and engineers rules. Allies get 3 victory points (VP's) per turn for control of the Arnhem Bridge and 2 VP's per turn for the pontoon bridge near Arnhem (if it’s not blown). XXX Corps units that leave the north end of the map in supply get 2 VP's per factor. The Germans get 4 VP's for each turn they hold Arnhem Bridge plus 2 VP's per factor for destroying Allied airborne units while only 1 VP for other Allied units, per factor destroyed. Isolated units (including airborne) can still attack for two turns after that they can only defend. Side with most VP's wins. Allies have secret drop zones at the start of the game that they must commit to regardless of German units present in the hex with only the Polish brigade being able to alter their landing zone.