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Last Stocked on 11/18/2024

Product Info

Title
Mythras
Product Line
Author
Pete Nash, Lawrence Whitaker
Publish Year
2018
Pages
302
Dimensions
8.5x11x.75"
NKG Part #
2147946643
MFG. Part #
TDMTDM110 - SC
Type
Softcover

Description

Mythras is the acclaimed fantasy roleplaying game. Everything you need for exciting adventure in fantastic worlds is presented in one volume.

Who will you be?

A cunning warrior? A wily thief? A powerful sorcerer? An agent of the Gods? In Mythras you define your character. Its skill-based system allows for infinite combinations of talents and capabilities.

Who are your people?

Are you a nomad of the steppes, following the herd-trails? Perhaps you are a hardened barbarian used to the raids for your neighbors and the whims of the Gods. Maybe you are a city-dweller, used to the comforts and amenities of civilization. In Mythras, where you come from is as important as who you are.

What are your beliefs?

Do you worship the mighty Gods of Sun, Storm, and War? Are you, perhaps, a follower of the Great Ancestor Spirits? Or is it that you shun the Gods and follow a more mystical path, seeking enlightenment and perfection? Maybe you prefer the dark and dire potency of sorcery! In Mythras, your beliefs shape your magic and your destiny, and through them access to the cosmic powers of the gods themselves.

Where will you go?

Mythras supports every kind of fantasy, from gritty Swords and Sorcery through to heroic fantasy adventure filled with magic and intrigue. Its blend of rules and mechanics are flexible and adaptable. With Mythras you can create the settings and stories that suit your style of play.

What's in this book?

  • Character Creation – building your character through the familiar characteristics, through developing culture and community relationships, choosing a career, and gaining basic equipment according to social class.
  • Skills – What they do, how they work, and how to handle many different circumstances (degrees of difficulty, critical and fumbled rolls, opposed skills, group skills, and so on).
  • Economics and Equipment – Arms and armor, tools, clothing, accommodation... everything your character needs as he or she begins on their life of adventure.
  • Combat – Mythras's combat system is unique, dynamic and geared towards adventurous realism. Gaining success over an opponent generates Special Effects that can rapidly turn the course of a fight. Copious advice is presented on balancing combat skills and styles, through to handling rabble and underlings.
  • Magic – No less than five very different forms of magic are presented and explored, with complete lists of spells and effects. How magic is defined and used in different fantasy settings and campaign worlds is examined in detail.
  • Cults and Brotherhoods – Religious, magical and secular organizations, as well as other kinds of societies are detailed the Cults and Brotherhoods rules. Cults are an important part of Mythras, and they are covered in significant detail along with templates for many different kinds of cult, order, school and so on for Games Masters and Players to build upon for their own campaigns.
  • Creatures - Over 50 creatures are fully detailed, including several non-human player character races. This chapter also offers complete guidance on how to use creatures effectively in Mythras games, and notes on how to design your own.
  • Games Mastery – Copious notes, thoughts and guidance on how to Games Master Mythras games. Areas for consideration are summarized, options explored, and different ways of using the rules offered. An invaluable chapter for new and old RuneQuest Games Masters alike…
  • Anathaym’s Saga – Numerous examples of play and how the rules are used are provided through Anathaym’s Saga. Follow Anathaym, her sister Kara, Mju the Mystic and Kratos the Sorcerer as the Mythras rules are illustrated and explained.