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Schutztruppe - Heia Safari 1914-18

By: Compass Games

Type: Boxed Game

Product Line: War Games - World War I (Compass Games)

Last Stocked on 11/4/2024

Product Info

Title
Schutztruppe - Heia Safari 1914-18
Publisher
Category
Sub-category
Author
Dennis Bishop
Publish Year
2022
Dimensions
9x12x2.5"
NKG Part #
2147924104
MFG. Part #
CPS1087
Type
Boxed Game
Age Range
14 Years and Up
# Players
1 - 2 Players
Game Length
180 - 240 Minutes

Description

Schutztruppe, Heia Safari, 1914-18 delivers an intriguing and detailed look at the East African Guerrilla war, 1914-1918. This is a moderate complexity wargame with detailed naval and supply rules, and a map and order of battle representing the authoritative treatment of the campaign. The overall game presentation is enhanced with a mounted game map and larger 9/16" counters.

"Heia, heia Safari!" was a call which for four years echoed throughout East Africa. With this call the officers of the Schutztruppe in German East Africa rallied and encouraged their askari in the defense of their country during the First World War. This small force, whose strength never exceeded 3,000 white and 12,000 black soldiers (askari), was opposed by some 300,000 men (150,000 at any one time), comprising British, Indian, Rhodesian, Nigerian, Gold Coast, South African, Belgian and Portuguese troops. Led by Major-General Paul von Lettow-Vorbeck, the Schutztruppe fought within its own home territory for the first three years of the war. During the final year von Lettow-Vorbeck transferred his resistance to Portuguese East Africa and trekked south to within 60 km of Quelimane. He reappeared in Northern Rhodesia in November, 1918, and that is where news of the general armistice that ended the war reached him.

With more than 20 published designs including many on relatively obscure topics, Dennis Bishop delivers a compelling game experience and intriguing look at the East African Guerrilla war, 1914-1918. Forces represent the German, British, South African, Portuguese, and Belgian combatants. Special rules provide a game that is highly-playable yet rich in historical detail featuring weather effects, supply and supply depots, replacements, provisional reinforcements, rail movement, naval transport, naval battle, amphibious assault, aircraft, blockade runners, garrisons, German retreat movement, Allied ambush, infiltration movement, land and naval reaction, artillery bombardment, and more.

Product Information:

  • Complexity: 6 out of 10
  • Solitaire Suitability: 8 out of 10 (no hidden units)
  • Time Scale: 1 month per turn
  • Map Scale: 30 miles per hex
  • Unit Scale: Divisions
  • Players: one to two, best with two
  • Playing Time: 3-4 hours

    Components:

  • Mounted 22×34 inch map
  • Two 9/16" countersheets (358 counters)
  • Rules booklet
  • Two order of battle displays
  • Two player aid cards
  • One 6-sided die
  • Box and Lid