Skip to main content

Zoocracy

By: Haas Games

Type: Boxed Game

Product Line: Board Games (Haas Games)

Last Stocked on 1/27/2024

Product Info

Title
Zoocracy
Publisher
Category
Author
Simon Haas
Dimensions
11.75x11.75x2.25"
NKG Part #
2147895657
Type
Boxed Game
Age Range
12 Years and Up
# Players
2 - 6 Players
Game Length
60 - 120 Minutes

Description

Finally, the zoo animals received their political autonomy and established a democracy as their form of government. Now, each party wants to implement their political agenda . . .

Each player will lead one of the animal parties using a clever strategy and their best negotiation tactics to make it successful. Trust your animalistic instincts to win elections and hold political offices or plot and pressure the government from the opposition. In the end, whoever has implemented the most political goals, will win.

Every round there is a parliamentary election campaign where players can spend their food tokens on different animal species to win their votes for the next parliamentary election. The parliament usually gets elected every other round and after that, players will have to form a coalition with a majority of seats in the parliament. Obviously, players with a better election result have an advantage during these negotiations, however it is also possible for weaker parties to form a coalition against stronger ones. The players simply have to agree on how the government offices get distributed and which political goals will be implemented.

In case the government lost its majority of seats, there is also the possibility for the opposition leader to initiate a no-confidence vote against the current government. However, to be successful this vote needs a majority of seats as well to elect a new government.

Moreover, there are also presidential election that usually also occur every other round in a direct vote. Here the winner takes it all! The president can also implement a political goal of his party and has some further advantages. Finally, strategically deployed action cards and random events may always shake up the situation and force the players to change their plans.