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Hornet Leader - Carrier Air Operations (2nd Printing)

By: Dan Verssen Games

Type: Boxed Game

Product Line: War Games (Dan Verssen Games)

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MSRP old price: $89.99

NOTE: This product is a Pre-Order and is not currently available. The estimated release date is 2023 (subject to change).
MAX 2 per customer. Orders containing preorder products will be held until all preorder products on the order have arrived in our warehouse.

Product Info

Title
Hornet Leader - Carrier Air Operations (2nd Printing)
Publisher
Category
Sub-category
Author
Dan Verssen
Publish Year
2021
Dimensions
9x12x2.5"
NKG Part #
2147856184
MFG. Part #
DV1-017A
Type
Boxed Game
Age Range
14 Years and Up
# Players
1 Players
Game Length
60 - 120 Minutes

Description

Hornet Leader spans all aspects of US naval aviation throughout the service life of the F/A-18 Hornet from 1983 to the present day.

The game places you in command of the pilots and aircraft of a squadron of U.S. Navy strike aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate.

A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?

Missions are quickly resolved using an area movement system to display tactical combat over the target. Priority is placed on speed and realism. You get to resolve every missile launched at enemy bandits, and every air to ground attack against the enemy target. You also get to
resolve the enemy SAM, AAA, and Bandit attacks against your aircraft.

While performing each mission, you get to decide how your pilots engage the enemy Bandits, SAMs, and AAA Sites. This makes for some tough choices. The more suppression munitions you haul to the target, the safer your pilots will be, but you will be able to load fewer munitions to destroy the target. We’ve included the cards for every pilot to progress in experience from Newbie, to Green, Average, Skilled, Veteran, and Ace!