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Pontiac's War - Frontier Rebellion 1663- 66

By: Compass Games

Type: Boxed Game

Product Line: War Games - American War of Independence (Compass Games)

NOTE: This product is a Pre-Order and is not currently available. The estimated release date is 2024 (subject to change).
MAX 2 per customer. Orders containing preorder products will be held until all preorder products on the order have arrived in our warehouse.
Last Stocked on 5/20/2024

Product Info

Title
Pontiac's War - Frontier Rebellion 1663- 66
Publisher
Category
Sub-category
Publish Year
2020
Dimensions
9x12x2"
NKG Part #
2147807780
Type
Boxed Game
Age Range
12 Years and Up
# Players
1 - 2 Players
Game Length
15 - 360 Minutes

Description

Pontiac’s War: Frontier Rebellion, 1763-1766 followed on the heels of the French and Indian War which ended in 1763. Thanks to Indian resentment over the French surrender of their lands and the harsh policies of General Jeffery Amherst, governor-general of British North America, 20+ Indian nations rose up under the charismatic leadership of the Ottawa sachem, Pontiac and the Lenape Holy Man, Neolin. When the powder-smoke cleared, 450 British soldiers and countless Indians had lost their lives. Two thousand settlers were either killed or captured and 4000 more had been displaced. Moreover, Britain’s foreign conflicts had put the Crown 140 million £ in debt. These expenses led directly to a series of unpopular taxes in North America which in turn led directly to another uprising, our colonial revolution.

Pontiac’s Uprising attempts to recreate the reaction of Indian leaders to British mishandling of frontier politics and the impending colonial crisis it presaged. Building on the point-to-point system and loose Indian alliances used in King Philip’s War and Blood on the Ohio, this design expands frontier conflict using Battle cards to introduce combat chaos, British expenditure on troops, Uncertain Indian Arms supply, siege rules, the capture of prisoners, French interference and trader influence.

The game offers five short introductory scenarios (15-30 minutes), three one-year campaign scenarios (2 hours), and one three-year grand campaign (5-6 hours). Although not a solitaire design, it is solitaire friendly. Players will appreciate the high-production quality of the components which includes a MOUNTED game map and large, 5/8" size punch-out counters.

Product Information:

  • Complexity: 4 out of 10
  • Solitaire Suitability: 5 out of 10
  • Time Scale: Seasonal turns (approx. 3 months per turn)
  • Map Scale: Point-to-Point map (approx. 60-75 miles between points)
  • Unit Scale: 30-50 men, 4-6 artillery guns, individual officers and sea vessels
  • Players: 1 or 2 (best with 2)
  • Playing Time: from 15 minutes (intro scenarios) to 6 hours (grand campaign)

    Components:

  • One 22 x 34" MOUNTED game map
  • Four Counter Sheets of deluxe, 5/8" punch-out counters
  • 106 Game Cards
  • 16 Wooden Cubes
  • 11 Player Aid Cards
  • Rules Booklet
  • Eight 6-sided dice
  • Box and Lid