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Core Rulebook Vol 2 - Playing the Game

By: Amarillo Design Bureau (ADB)

Type: Softcover

Product Line: GURPS Prime Directive (ADB)


Product Info

Title
Core Rulebook Vol 2 - Playing the Game
Publish Year
2020
Pages
366
Dimensions
8.5x11x.5"
NKG Part #
2147801256
MFG. Part #
ADB8407
Type
Softcover

Description

GURPS Prime Directive 4e Revised, Volume 2: Playing the Game

Long in coming, GURPS Prime Directive 4e has been revised. Powered by GURPS, Volume 2: Playing the Game includes information that the GM needs to run the game along with information about both personal and ship weapons and equipment.

The opening chapter on how to play the game has been greatly expanded from the original book so that you have most of the rules you need to play at your fingertips. The chapter on how to play the game has been greatly expanded so that you have most of the rules you need to play at your fingertips. “End Game Rewards” now includes information on how to better skills, add advantages, or buy off disadvantages. It also has information on medals and honors (and perhaps promotions!) to be awarded by a grateful Star Fleet to successful characters.

The section on technology has been expanded to include information on so many inventions that various empires have developed. You can explore from Jindarian anti-transporter fields to Tholian webs. Personal equipment runs the gamut from air masks to zero-G worksuits. Charts for weapons have been expanded to include weapons that more primitive societies might use, as well as weapons you would find in the Star Fleet Universe.

There is plenty of background information on the Star Fleet Universe including how fast you can travel, interesting spots to visit, and how to use your characters in battle if you play Star Fleet Battles or Federation Commander. The deck plans for a Free Trader ship is included so that if your characters are independent operators, you can visualize the ship they most likely use. Want to know what happened when? Check out the extensive timeline.