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Osmanli Harbi - The Ottoman Fronts, 1914 to 1918 (2nd Edition)

By: Schroeder Publishing & Wargames

Type: Boxed Game

Product Line: War Games (Schroeder Publishing)

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Product Info

Title
Osmanli Harbi - The Ottoman Fronts, 1914 to 1918 (2nd Edition)
Category
Publish Year
2012
Dimensions
9x12x2.5"
NKG Part #
2147747925
MFG. Part #
DCGSPW107-2E
Type
Boxed Game
Age Range
12 Years and Up
# Players
2 Players
Game Length
360 Minutes

Description

Five separate scenarios:

Kalfas Cephesi - Caucasus: 1914-17
The Ottoman Empire joins the Central Powers in the World War. The Turks stop a premature Russian offensive and then launch a disastrous counter invasion. Thus begin three years of fighting in the desolate Trans-Caucasus mountains.

Sina-Filistin Cephesi: 1915-18
The Ottomans attempt to seize the Suez Canal. The British advance across the Sinai wastes to invade Palestine. Both the desert and determined Ottoman resistance impede British efforts to seize the Holy Land and threaten Turkey from the south.

Irak Cephesi - Mesopotamia: 1914-18
The British move quickly to secure the Abadan oil fields with the Indian Army. The Indian colonial government lobbies to push further into Mesopotamia, with Baghdad as the objective. The British led forces move deep inland and encounter serious difficulty.

Canakkale Cephesi- Gallipoli: 1915
The plan was as brilliant as it was simple. Rapidly seize the Dardenelles and place Istanbul under the guns of the Entente fleet. This simple plan proved difficult to execute. Poor planning, difficult terrain, and dogged Turkish resistance bring the amphibious invasion to a standstill. Gallipoli becomes the birthplace of Australian and New Zealand national identities, as well as that of modern Turkey.

Makadoya Cephesi - Greece: 1915-18
Serbia's imminent collapse causes the Entente to occupy the Greek port of Salonika. Combined British, French, Serbian, and finally Greek forces fight against Bulgarians and their German and Austro-Hungarian allies on this strategically important front.

Scale is 20km/hex, 4 days per turn, 840 backprinted counters, standard and scenario rulebooks, four separate 34 inch x 22 inch maps.