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To Take Washington

By: Multi-Man Publishing

Type: Boxed Game

Product Line: War Games (Multi-Man Publishing)


Product Info

Title
To Take Washington
Category
Sub-category
Author
Dean Essig, Chip Pharr
Publish Year
2019
Dimensions
9.5x12x2"
NKG Part #
2147747732
MFG. Part #
MMPLOB-TTW
Type
Boxed Game
Age Range
14 Years and Up
# Players
1 - 6 Players
Game Length
120 - 3600 Minutes

Description

To Take Washington is a new Line of Battle (LoB) series game covering Jubal Early’s campaign during the summer of 1864. From June into July, Old Jube swept out of the Shenandoah Valley and across the Potomac River to advance on Washington DC. By threatening the Federal capital, Early and the Confederate command hoped to divert forces from Grant’s Overland Campaign, relieving the pressure on Richmond.

Historically, Early narrowly defeated Lew Wallace on the Monocacy River, outside of Frederick, MD. However, this ‘victory’ cost him precious time and manpower. Though he went on to test the outer forts protecting Washington itself (mainly at Fort Stevens), Early was too weak and too late to take advantage of the once-denuded nature of the fortress garrisons.

As Abraham Lincoln quipped, “Mr. Early, you are late.”

In To Take Washington, players first fight the Battle of Monocacy. Their relative success or failure there, as well as their raw efficiency, determines when the Confederates show up on the separate Fort Stevens map. An arrival, mere hours earlier than their historical appearance makes an enormous difference in the strength of Union forces manning the defenses, since they had been stripped bare prior to Early’s advance. Conversely, a mediocre showing at Monocacy will present the Confederate player with a very difficult problem at Fort Stevens. Jubal Early couldn’t solve it – can you?

To Take Washington covers these two related actions on two separate map areas. One (with two map sheets) covers the Monocacy battlefield while the other (with one map sheet) shows the area around Fort Stevens and a portion of Washington itself.

Scenarios: To Take Washington includes twelve scenarios, with one entry point for the full two-battle Campaign Game. Ten of the scenarios use only one map (either a portion of the Monocacy map set, or the single Fort Stevens map).

Components:

  • Line of Battle rulebook (v2.0)
  • Two Line of Battle Charts and Tables (v2.0) booklets
  • To Take Washington game-specific rulebook
  • Three 22”x34” full color game maps (Monocacy map sample) (Ft. Stevens map sample)
  • 840 counters (sample)
  • Two full color play aid cards
  • Box and dice