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Expansions #2 & #3 - Rome vs. The Barbarians & Roman Civil Wars (2nd Edition)

By: GMT Games

Type: Boxed Game

Product Line: Commands & Colors - Ancients


Product Info

Title
Expansions #2 & #3 - Rome vs. The Barbarians & Roman Civil Wars (2nd Edition)
Publisher
Category
Sub-category
Author
Richard Borg
Publish Year
2018
Dimensions
9x12x3"
NKG Part #
2147744238
MFG. Part #
GMT1407-18
Type
Boxed Game
Age Range
12 Years and Up
# Players
1 - 2 Players
Game Length
60 Minutes

Description

Friends, Romans and countrymen lend me your ears…

Some of you have already discovered that Commands & Colors: Ancients is much more than a game. It is an expandable game system that allows players to fight historical Ancient battles.

Imperial Rome and The Barbarians is the second expansion to Commands & Colors: Ancients. In this second expansion you will find historical battles that focus on Rome and the early Gallic invasion, invasion of the Northmen, the Servile War (Spartacus), Caesar's conquest of Gaul, the Roman Civil Wars and much more.

Showcased in the second expansion, are over 20 scenarios that range from 390 BC (Allia River) to 9 AD (Teutoburger Wald), and all the blocks and labels you need to field the Roman and Barbarian forces to fight out these battles. By now, you know we can do this, because Commands & Colors: Ancients by design is a unique historical game system that allows players to effectively portray stylized Ancient battles that play to a conclusion in less than an hour.

Imperial Rome and The Barbarians will feature at least one new unit type as well as several "specialty" units and leaders (Briton Chariots, Legionaries using the pilum, and Caesar, for example). Each of these operates within the confines of the original system rules, with only slight modifications to reflect their historical abilities and importance. So, rules-wise, if you've played Commands & Colors: Ancients, you'll have no trouble at all learning the few special rules for these new types of units.

The battle dice resolve combat quickly and the Command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory. Yet the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Ancient units, their weapons, terrain and the history.

Contents:

  • 3" Box
  • 457 red, green, gray and black blocks
  • 1 sheet terrain tiles
  • 7 sheets of labels
  • 2 reference cards
  • 1 combined rule and scenario book