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Savage Worlds Explorer #01

By: Pinnacle

Type: Softcover

Product Line: Savage Worlds (Pinnacle/Great White Games)

MSRP old price: $9.99


Product Info

Title
Savage Worlds Explorer #01
Publisher
Author
Teller, Matthew Cutter
Publish Year
2018
Pages
28
Dimensions
8.5x11x.1"
NKG Part #
2147693743
MFG. Part #
12000
Type
Softcover
Series
#01

Description

Calling All Explorers!

Whether you’re hunting bloodthirsty critters in the Weird West, exploring the perilous fringes of Known Space, maintaining your grades while grappling with nefarious evil at East Texas University, or facing supernatural horrors of war on the Eastern Front in 1916 savage settings need intrepid explorers!

Infinite Worlds of Adventure

Savage Worlds Explorer is a continuing series featuring Savage Tales from all our settings written by new authors and industry veterans. This installment features tales by Weird War One Brand Manager Teller and Deadlands Brand Manager Matthew Cutter.

Weird War I: Hellfighters

Hellfighters by Teller is a Plot Point Campaign that follows the exploits of the American 369th Infantry Regiment from the time the unit is attached to the French army until shortly after the Second Battle of the Marne. The campaign covers a period of five months and covers a wide geographic area of the Western Front.

Deadlands: Knights With No Armor

Knights With No Armor by Matthew Cutter is a Savage Tale for Deadlands: The Weird West, designed for buckaroos who’ve traveled its twisted trails long enough to achieve at least Veteran Rank. The story nominally begins in southern Cochise County, Arizona Territory, but the Marshal can transplant it to any spot on the Mexican border without too much fuss. It’s a one-two punch of a story: What starts out as a simple rescue soon turns into a peek into the machinations of one of the Weird West’s most wicked and corrupt villains.

The Savage Worlds Explorer requires a copy of Savage Worlds core rules and may require the core books for the setting, such as Deadlands Player’s Guide and Deadlands Marshal’s Handbook. Add dice, a deck of cards, and explorers, and let the fun begin!