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Mythic Monsters #44 - Elementals

By: Legendary Games

Type: Softcover

Product Line: Pathfinder 1st Edition - Mythic Monsters (Legendary Games)

Last Stocked on 6/2/2020

Product Info

Title
Mythic Monsters #44 - Elementals
Publisher
Sub-category
Author
Alex Riggs, Jason Nelson, Victoria Jaczko
Publish Year
2016
Pages
28
Dimensions
8.5x11x.25"
NKG Part #
2147669007
MFG. Part #
LGP297MY56PF
Type
Softcover

Description

Elementals Unleashed!

Mythic Monsters: Elementals brings you an awesome array of elemental enemies from every part of the planes of fundamental matter and energy. These amorphous adversaries range from CR 3 to CR 22, and include true elementals ranging from crackling lightning elementals to suffocating mud elementals and raging-hot magma elementals to deathly frozen ice elementals. There are elemental creates of silent and subtle lethality like the aerial servant and simple wanton pyromaniacal glee like the magmin. Skittering crysmals are as deadly sharp as they are beautiful, and beauty is only the beginning for the nymph-like veela of that inhabit the planes of earth, fire, and water. Like the veela, the manifold mephits are not true elementals but embody the essence of the elemental planes in a way almost familiar to the humanoids who summon them, though the denizens of the elemental planes can be wholly alien like the bizarre aquatic tojanida. Finally, the fierce scanderig forgefiend represents the taming of the power of the elements by craft and artifice, while the majestic anemos represents the power of wild wind and weather from the farthest corners of the world. As if that were not enough, we bring you new spells and feats to push the boundaries of elemental summoning, plus introduce the fission elemental template that shifts from a towering colossus to a seething swarm of raw elemental fury!

The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they’ve seen it all or know the standard monster stats as well as you do. That look of surprise and “What was THAT?” will warm any GM’s heart.