Skip to main content

Thieves' Guild #3 - The Duke's Dress Ball (1st Printing)

By: Gamelords

Type: Ziplock

Product Line: Thieves' Guild (Gamelords)


Product Info

Title
Thieves' Guild #3 - The Duke's Dress Ball (1st Printing)
Publisher
Author
Richard Meyer, Kerry Lloyd
Publish Year
1981
Pages
64
Dimensions
8.5x11x.2"
NKG Part #
2147643716
Type
Ziplock

Description

Thieves' Guild 3 presents a truly unique foray into the world of crime, as player-thieves prepare their finest garb and best manners in order to infiltrate the social event of the season, a grand ball at the Duke's estate, where the wealthiest nobles and guildsmen will be wearing a veritable fortune in jewelry - a pickpocket's dream! But anything can happen - and frequently does - at any occasion that brings Haven's aristocracy and wealthy guildsmen together, and a thief must keep his wits about him to take advantage of whatever situations arise during what promises to be a night to remember! Over fifty well-detailed NPCs, a timetable of events, and a number of interesting subplots provide the GM with a wide assortment of interesting encounters and diversions for the players' characters, as well as a detailed look at pickpocketing, lockpicking, and the effects of drunkeness.

Or players can journey to the little vale of Alduree, for an uninvited visit to the Tower of Tsitsiconus, a retired half-elven mage. Their assignment: to make off with an amulet and book prized by the Grand Master of the Haven Thieves Guild. Anything else they find they can keep - unless, of course, Tsitsiconus or one of his faithful servants objects!

So, whether your players opt to rub shoulders with well-heeled guildsmen and wealthy dowagers in hopes of garnering a little bejeweled glory for themselves, or prefer to dare the tower of the mage, there's plenty of exciting roguish adventure for all in Thieves' Guild 3!