Skip to main content

Goblins Drool, Fairies Rule! (2nd Edition)

By: Game-O-Gami

Type: Boxed Game

Product Line: Goblins Drool, Fairies Rule!

See Other Printings & Editions

Search on Goblins Drool, Fairies Rule!

Last Stocked on 10/16/2020

Product Info

Title
Goblins Drool, Fairies Rule! (2nd Edition)
Publisher
Category
Author
David Sanhueza
Publish Year
2016
Dimensions
4x5.5x1"
NKG Part #
2147622538
MFG. Part #
GSUF1027
Type
Boxed Game
Age Range
7 Years and Up
# Players
1 - 4 Players
Game Length
15 Minutes

Description

Goblins Drool, Fairies Rule! is a card game of rhyme and reason for kids of all ages.

For a long, long time, goblins and fairies have lived in a magical world right beneath our noses. If you look hard enough, you can find rings of mushrooms, called “fairy rings”, which act as doors between their world and ours. Today, a gang of mischievous goblins escaped from the fairy ring, and it is up to the players to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think…

Goblins Drool, Fairies Rule! is for 2 to 4 players, and has special solitaire rules for a single player. The game takes about 15 minutes to setup and play. The components consist of 20 unique cards, each card having one side representing a Goblin, and another side representing a Fairy. Each side of a card has one of 4 Symbols: a Sun, a Moon, a Mushroom, or a Frog. The names of the Fairies and Goblins are divided into 5 rhyming groups, each name ending in one of five sounds.

Players begin the game with 4 cards each, goblin-side-up. 4 cards are placed fairy-side-up in the middle of the table, called the "Fairy Ring". The goal of the game is to be the first player to get rid of all their Goblins by sending them to the Fairy Ring, or be the first to obtain 6 Fairies. Players take turns adding one of their cards to the Fairy Ring. When a card is added, any other cards in the Fairy Ring which rhyme with the name on the added card are flipped over: Fairies become Goblins and Goblins become Fairies. Once all rhyming cards have been flipped over, the player then takes any cards from the Fairy Ring which match the symbol on the added card. The first player to end their turn with no more Goblins, or with 6 Fairies, wins the game.