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Adventure Pack #2 - Escape from Mount Gram

By: Fantasy Flight Games

Type: Blister

Product Line: Lord of the Rings LCG, The - Expansion #5, Angmar Awakened

60 cards


Product Info

Title
Adventure Pack #2 - Escape from Mount Gram
Category
Publish Year
2015
Dimensions
3x4x.25"
NKG Part #
2147591907
MFG. Part #
FFGUMEC40
Type
Blister

Description

"It was deep, deep, dark, such as only goblins that have taken to living in the heart of the mountains can see through. The passages there were crossed and tangled in all directions, but the goblins knew their way."
–J.R.R. Tolkien, The Hobbit

Escape from Mount Gram is the second Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings: The Card Game.

For centuries, the Goblins of Mount Gram have remained hidden within their dark stronghold. Their past attempts at invading Eriador are but distant memories. Still, they live in lands tainted by ancient evils, and evil lives within their hearts. Now, in Escape from Mount Gram, the Goblins of Mount Gram are once again up to trouble, and when they capture a host of Rangers and heroes, it's up to you and your heroes to lead a daring and dramatic prison break!

In addition to its wild, new scenario, Escape from Mount Gram introduces a new hero for the Lore sphere and three copies each of nine different player cards. These cards explore a variety of different themes, divided among the different spheres of influence. While Leadership players benefit from a pair of cards that encourage direct action against the Enemy, Tactics players gain a pair of Ent-focused cards, Spirit players gain a new side quest, and Lore players gain two cards that support a new mechanic based around manipulating the encounter deck and the victory display.

This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Lord of the Rings: The Lost Realm are required to play.

In order to sleeve your cards for this game, you would need 2 packs of FFGFFS05 - Standard CCG Size Sleeves.