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Map Pax 1 - Blood & Iron w/Cardstock Maps (ASL Edition)

By: Critical Hit

Type: Ziplock

Product Line: Advanced Squad Leader - Pacific Theater

Last Stocked on 3/2/2018

Product Info

Title
Map Pax 1 - Blood & Iron w/Cardstock Maps (ASL Edition)
Publisher
Category
Sub-category
Publish Year
2014
Dimensions
12x18x.2"
NKG Part #
2147538451
MFG. Part #
CRT3002-CSM
Type
Ziplock

Description

Please note that in 2013 Critical Hit started producing products with 12" x 18" cardstock maps. This ASL product will contain this new style of map.

Okinawa, 20 April 1944: As the afternoon wore on with ‘G’ Company unable to release the Japanese grip on the Pocket, Lieutenant Colonel McDonough decided to send up ‘E’ Company. At 1350 hours the company commander, Captain George R. J. Weigand, was ordered to move up between the two ridges, then turn left, using Fox Ridge as cover. The goal of the onslaught was Ryan’s Ridge, or alternately the road cut west of Gusukuma. It was still assumed at that point that contact could be established with 1st Battalion. Weigand completed passing through Ryan’s left flank and attacked east toward the crest of Ryan’s Ridge, heading toward what the Company Commander thought would be a covered route to the top of the ridge. Weigand attacked in platoons, moving to the point with 3rd Platoon, under command of Technical Sergeant Ernest L. Shoeff. This platoon would find itself attacking alone, after a storm of enemy machine-gun and mortar fire forced the rest of the company to ground. Weigand, Shoeff, and two squads kept moving forward, using tombs at the foot of the hill for cover. Orders were communicated to Weigand by a runner: extend the line at all costs. The Captain and two men soon found themselves cut off from Shoeff and the remainder of the main body. For the rest of the afternoon the company commander was under constant fire and out of communications with everyone. After dark Weigand managed to make his way back to Fox Ridge and rejoin his company. His uniform was shot full of holes but Weigand returned un-injured...

BLOOD & IRON begins the MAP PAX line of historical modules from Critical Hit. The emphasis of the series is fast-playing, tourney-sized scenarios set on a brand new historical map...all for an incredible price! At the heart of all MAP PAXTM releases is colorful, detailed cartography, with the express aim of bringing the student of history to a diverse collection of battlefields.

BLOOD & IRON features:

  • A collection of 10 scenarios printed on their own cards.
  • Four 12" x 18" cardstock maps.
  • Cave set-up Play Aid—speeds up play and makes the use of Cave rules painless.

    BLOOD & IRON is not a complete game. Ownership of Beyond Valor and Code of Bushido is necessary to play this game.