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USE ME Rules for Post Apocalypse

By: Alternative Armies

Type: Softcover

Product Line: USE ME System - Core & Assorted (15mm)


Product Info

Title
USE ME Rules for Post Apocalypse
Publisher
Publish Year
2013
Dimensions
9x11x.75"
NKG Part #
2147535661
MFG. Part #
ATAUM007
Type
Softcover

Description

This is the seventh title in the USE ME series and it's the first title created after a year of solid feedback from the wargaming public. We have gone through a core science fiction set of rules and several historical ones plus ventured into space but now we go into a near and bleak future; that of the Post Apocalypse.

The Turn Sequence of the game follows a simple path of firstly the Initiative Phase where all players roll 1D6 and the highest roll wins the initiative for the turn (important later on!). Then the main part of the turn, the In Play Phase where all characters in the game are activated not by the side upon which they fight but by their Elan Rating. This means better troops and vehicles move and fight before poorer quality troops and vehicles and within each Elan banding from 6 to 1 activation begins with the initiative holding player. When activated each character can choose TWO actions, these include move, ranged fire, melee, hunker down, special action, unique action. The character may choose two different actions OR the same one twice with a modifier; very flexible in battle. Ranged fire and melee are based on opposed single D6 rolls with modifiers for troop type and weapon ratings. This super-fast system results in targets being Killed, Struck or Winged by attacks. Killed removes them from play while the other two results negatively affect their further performance in the game. The hunker down action allows characters to take cover against attack while special actions cover those things detailed in the USE ME Advanced Rules and unique actions are created when needed for a scenario.

In small games of USE ME every character acts on its own, this is a skirmish, but in larger games a simple mechanic allows you to combine three to ten characters into one SQUAD which then acts under its leader in play. All actions for squads are no more complex than for single characters.