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Commander Deck 2013 - Power Hungry

By: Wizards of the Coast

Type: Collectible Card Game (Deck)

Product Line: MTG - Commander Decks

black, green, red


Product Info

Title
Commander Deck 2013 - Power Hungry
Product Line
Category
Sub-category
Publish Year
2013
Dimensions
8x5x3"
NKG Part #
2147535510
MFG. Part #
WOCA35820-PH
Type
Collectible Card Game (Deck)
Age Range
13 Years and Up
# Players
2 Players

Description

Peace stretches across the languid land . . .

but not for long. The mists of time recede from the open field, only to reveal figures forged on the anvil of destiny. They are mighty. They are storied. They are legendary. And they are about to battle for supremacy. Commander is a casual multiplayer format in which each player's deck is led by the legendary creature of his or her choice—fittingly, that's the deck's commander. The rest of the deck is a specially crafted arsenal of creatures, artifacts, and other spells, designed to reflect the personality of that commander and take advantage of his or her strengths. Your commander itself starts the game face up outside your deck, in a special area called the command zone. Not only does your commander get to witness all the action from this lofty perch (and, of course, intimidate your opponents right from the get-go), you can cast your commander from there! That makes it an ever-present threat to show up on the battlefield and personally take charge. If your commander would die, you can whisk it right back to the command zone instead, where it's ready to be cast again.

Each of the new Commander offerings includes a 100-card pre-constructed deck and three oversized, foil legendary commander cards. The decks are filled with cards from throughout the history of Magic and also include...

15 new Magic cards in every deck!

The five new Commander decks each contain two brand new three-color legendary creatures and 13 other never-before-printed cards. There are 51 unique new cards spread across the five decks (some cards appear in multiple decks).

Includes:

Commander:

Prossh, Skyraider of Kher

39 lands:

1 Akoum Refuge
1 Command Tower
1 Evolving Wilds
7 Forest
1 Golgari Guildgate
1 Golgari Rot Farm
1 Grim Backwoods
1 Gruul Guildgate
1 Jund Panorama
1 Kazandu Refuge
1 Khalni Garden
1 Kher Keep
1 Llanowar Reborn
7 Mountain
1 Opal Palace
1 Rakdos Guildgate
1 Rupture Spire
1 Savage Lands
6 Swamp
1 Temple of the False God
1 Terramorphic Expanse
1 Vivid Grove

30 creatures:

1 Brooding Saurian
1 Capricious Efreet
1 Charnelhoard Wurm
1 Deathbringer Thoctar
1 Deepfire Elemental
1 Elvish Skysweeper
1 Endless Cockroaches
1 Endrek Sahr, Master Breeder
1 Fell Shepherd
1 Goblin Sharpshooter
1 Golgari Guildmage
1 Hooded Horror
1 Hua Tuo, Honored Physician
1 Hunted Troll
1 Inferno Titan
1 Jade Mage
1 Ophiomancer
1 Quagmire Druid
1 Sakura-Tribe Elder
1 Scarland Thrinax
1 Sek'Kuar, Deathkeeper
1 Shattergang Brothers
1 Silklash Spider
1 Sprouting Thrinax
1 Stalking Vengeance
1 Stronghold Assassin
1 Terra Ravager
1 Viscera Seer
1 Walker of the Grove
1 Wight of Precinct Six

30 other spells:

1 Armillary Sphere
1 Blood Rites
1 Carnage Altar
1 Curse of Chaos
1 Curse of Predation
1 Curse of Shallow Graves
1 Dirge of Dread
1 Fecundity
1 Foster
1 Furnace Celebration
1 Goblin Bombardment
1 Jar of Eyeballs
1 Jund Charm
1 Mass Mutiny
1 Night Soil
1 Obelisk of Jund
1 Plague Boiler
1 Primal Vigor
1 Reincarnation
1 Restore
1 Rough // Tumble
1 Sol Ring
1 Spine of Ish Sah
1 Spoils of Victory
1 Sudden Demise
1 Swiftfoot Boots
1 Tempt with Vengeance
1 Tooth and Claw
1 Vile Requiem
1 Widespread Panic

Please note: Due to Wizards of the Coast policy, we cannot sell sealed Magic internationally.