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Commander Deck 2013 - Evasive Maneuvers

By: Wizards of the Coast

Type: Collectible Card Game (Deck)

Product Line: MTG - Commander Decks

blue, green, white


Product Info

Title
Commander Deck 2013 - Evasive Maneuvers
Product Line
Category
Sub-category
Publish Year
2013
Dimensions
8x5x3"
NKG Part #
2147535508
MFG. Part #
WOCA35820-EM
Type
Collectible Card Game (Deck)
Age Range
13 Years and Up
# Players
2 Players

Description

Peace stretches across the languid land . . .

but not for long. The mists of time recede from the open field, only to reveal figures forged on the anvil of destiny. They are mighty. They are storied. They are legendary. And they are about to battle for supremacy. Commander is a casual multiplayer format in which each player's deck is led by the legendary creature of his or her choice—fittingly, that's the deck's commander. The rest of the deck is a specially crafted arsenal of creatures, artifacts, and other spells, designed to reflect the personality of that commander and take advantage of his or her strengths. Your commander itself starts the game face up outside your deck, in a special area called the command zone. Not only does your commander get to witness all the action from this lofty perch (and, of course, intimidate your opponents right from the get-go), you can cast your commander from there! That makes it an ever-present threat to show up on the battlefield and personally take charge. If your commander would die, you can whisk it right back to the command zone instead, where it's ready to be cast again.

Each of the new Commander offerings includes a 100-card pre-constructed deck and three oversized, foil legendary commander cards. The decks are filled with cards from throughout the history of Magic and also include...

15 new Magic cards in every deck!

The five new Commander decks each contain two brand new three-color legendary creatures and 13 other never-before-printed cards. There are 51 unique new cards spread across the five decks (some cards appear in multiple decks).

Includes:

Commander:

Derevi, Empyrial Tactician

38 lands:

1 Azorius Chancery
1 Azorius Guildgate
1 Bant Panorama
1 Command Tower
1 Evolving Wilds
1 Faerie Conclave
6 Forest
7 Island
1 Opal Palace
7 Plains
1 Rupture Spire
1 Saltcrusted Steppe
1 Seaside Citadel
1 Secluded Steppe
1 Sejiri Refuge
1 Selesnya Guildgate
1 Selesnya Sanctuary
1 Simic Guildgate
1 Temple of the False God
1 Terramorphic Expanse
1 Transguild Promenade

29 creatures:

1 Acidic Slime
1 Aerie Mystics
1 Angel of Finality
1 Azami, Lady of Scrolls
1 Bane of Progress
1 Deceiver Exarch
1 Diviner Spirit
1 Djinn of Infinite Deceits
1 Dungeon Geists
1 Farhaven Elf
1 Fiend Hunter
1 Flickerwisp
1 Hada Spy Patrol
1 Karmic Guide
1 Kazandu Tuskcaller
1 Lu Xun, Scholar General
1 Mirror Entity
1 Mistmeadow Witch
1 Murkfiend Liege
1 Phantom Nantuko
1 Pilgrim's Eye
1 Roon of the Hidden Realm
1 Rubinia Soulsinger
1 Selesnya Guildmage
1 Skyward Eye Prophets
1 Stonecloaker
1 Thornwind Faeries
1 Winged Coatl
1 Wonder

32 other spells:

1 Aethermage's Touch
1 Arcane Denial
1 Azorius Keyrune
1 Basalt Monolith
1 Blue Sun's Zenith
1 Borrowing 100,000 Arrows
1 Conjurer's Closet
1 Control Magic
1 Curse of Inertia
1 Curse of Predation
1 Curse of the Forsaken
1 Darksteel Ingot
1 Darksteel Mutation
1 Flickerform
1 Kirtar's Wrath
1 Krosan Grip
1 Leafdrake Roost
1 Leonin Bladetrap
1 Presence of Gond
1 Restore
1 Selesnya Charm
1 Selesnya Signet
1 Simic Signet
1 Sol Ring
1 Surveyor's Scope
1 Swiftfoot Boots
1 Sword of the Paruns
1 Tempt with Glory
1 Thousand-Year Elixir
1 Thunderstaff
1 Unexpectedly Absent
1 Wash Out

Please note: Due to Wizards of the Coast policy, we cannot sell sealed Magic internationally.