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Return to Ravnica - Azorius Advance

By: Wizards of the Coast

Type: Collectible Card Game (Box)

Product Line: MTG - Intro Packs - Return to Ravnica Block

blue, white

Last Stocked on 6/28/2019

Product Info

Title
Return to Ravnica - Azorius Advance
Category
Sub-category
Publish Year
2012
Dimensions
8x5x3"
NKG Part #
2147479384
MFG. Part #
WOC48887-AA
Type
Collectible Card Game (Box)
Age Range
13 Years and Up
# Players
2 Players

Description

Wield the might of the Azorius, and crush your opponents beneath the weight of the law.

The Azorius aren't the usual tedious, droning bureaucrats. They take a more "activist" approach. Start the game off with a few threats like Concordia Pegasus, Soulsworn Spirit, or Stealer of Secrets, then capitalize on the detain mechanic to ensure that your opponent's threats never get in the way of your attack. Powerful cards like Righteous Authority and Archon of the Triumvirate perform double duty, developing your board while neutralizing your opponent's ability to interact with your ccreatures.

This deck plays out like a classic tempo-oriented deck, putting on pressure from the earliest turns of the game and never relenting until the opponent falls. In a tempo deck, a "pump" spell like Swift Justice saves your attacking creature to fight again another day, and a "bounce" spell like Dramatic Rescue gets a potential blocker out of your way before combat. Evasive creatures like Skyline Predator and Battleflight Eagle will fly right over the top of your opponent's defenses. Don't be afraid to cast your inexpensive creatures with detain abilities when your opponent has no creatures. You have to keep up the attack!

If you want your air force to pack more of a punch, blue-white cards like Geist of Saint Traft from the Innistrad set and the Azorius guild's own Isperia, Supreme Judge can ensure you're always hitting hard. Card-drawing powerhouses like Sphinx's Revelation or the Innistrad set's Sturmgeist can make certain that your threats keep coming. Finally, if you want to keep your opponent's threats locked safely behind bars, look no further than Martial Law, an enchantment that detains a creature of your choice every turn.

Includes:

  • 1 Azorius Guildgate
  • 12 Island
  • 12 Plains
  • 1 Archon of the Triumvirate
  • 2 Azorius Arrester
  • 1 Azorius Justiciar
  • 2 Battleflight Eagle
  • 2 Bazaar Krovod
  • 2 Concordia Pegasus
  • 1 Lyev Skyknight
  • 1 New Prahv Guildmage
  • 3 Silvercoat Lion
  • 1 Skyline Predator
  • 1 Soulsworn Spirit
  • 2 Stealer of Secrets
  • 2 Trained Caracal
  • 2 Vassal Soul
  • 1 Angel's Mercy
  • 2 Arrest
  • 2 Azorius Keyrune
  • 1 Dramatic Rescue
  • 1 Inaction Injunction
  • 1 Righteous Authority
  • 2 Show of Valor
  • 1 Swift Justice
  • 1 Tablet of the Guilds
  • 2 Booster Packs

    Please note: Due to Wizards of the Coast policy, we cannot sell sealed Magic internationally.