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Product Info

Title
Waterloo 20 (2nd Edition)
Category
Author
Joseph Miranda
Publish Year
2012
Dimensions
5.5x8.5x.33"
NKG Part #
2147465549
Type
Ziplock
Series
#1

Description

Waterloo 20 is the first title in a series of games featuring low unit density on the map (20 pieces or less), modest complexity and dramatic, fast playing turns. With Napoleon’s escape from exile and return to France, his Grande Armee is once again on the march. Can the Anglo-Allied forces under Wellington and the Prussian army under Blücher stop him?

Veteran designer Joseph Miranda has reduced the complexity and focused the scope of Napoleonic campaigns with his innovative Napoleonic 20 game system. This system provides for interesting operational level maneuvers that set up dramatic battles and cavalry engagements. It also has random event cards and night game turns which provide the “friction of war” that affected both sides greatly during the campaign.

Morale plays an important role on both sides as players can ‘spend’ some to force march their pieces, help rally stragglers, or urge their troops on as they advance in battle. But look out… when a side’s morale is reduced to zero, it has lost the game!

Game Components:

  • One 8-page, color instructions booklet, with Standard and Optional rules included
  • One 1-page sheet of Exclusive rules.
  • 40 color, die-cut 5/8” mounted game pieces
  • 12 random event cards
  • One 11” x 17” color game map
  • One 8.5” x 11” color player aid sheet
  • One 4.25” x 11” color player aid sheet
  • Polybag packaging and component storage

    What's New in 2nd Edition:

    Improvements and enhancements to this new edition of Waterloo 20 touch every component, and so it is a complete rebirth. The map has seen a fresh look at the critical terrain that affects these series’ games, and so the addition of several smaller rivers and streams now flow across the landscape. So, too, were some other geographical features more properly placed, and the set up locations of a few units adjusted. The cards have seen many substitutions to improve the game’s narrative, as well as graphics enhancements, to bring them up to the latest series standards. The counters have seen the addition of the French “Grand Battery” artillery Reserve unit, the Prussian Advanced Guard cavalry unit (which begins the game eliminated and awaiting an opportunity to rally, as it was broken earlier slowing down the French approach to Ligny), and a “Good Ground” marker to reflect the strong position Blucher defended at Ligny and Wellington found near Waterloo. The rules include historical and variable weather, and a an 18 June scenario (i.e., the third day) where the pieces begin ready to commence the battles at Wavre and Waterloo. There is even a historical card-draw variant for that scenario, for those desiring a more scripted battle of Waterloo.