The Volentine Gambit
The planet is Mertactor/District 268 of the Spinward Marches, located at the fringe of the Imperium. The assignment is simple and profitable - recover a flashy artifact recently taken from a representative of DerBonne Merchants, L.I.C., and return it to Baron Edkos Volentine, a corporate director. You've got two days before your passage home, the Far Trader 'Arax House', is loaded with cargo and ready to leave. There's not really enough time, but it couldn't hurt to look around - the Mertactor outback is supposed to be fairly scenic, and you might get lucky. Baron Volentine could be a useful man to make happy.
"Gambit" is a term from chess, an ancient Solomani pastime, describing the early sacrifice of a pawn in exchange for a long-term positional advantage. Baron Edkos Volentine had many pawns on Mertactor to choose from, but guess who got the job?
Imperial Calendar
Showcases some of the best Classic Traveller illustrations by William H. Keith Jr.
Scam - Rogues in Space Volume #2
From simple bluffs and casual deceit to elaborate confidence games worth millions of credits... from complex swindles to carefully prepared impersonations... with this supplement there awaits a widely varied set of guidelines and adventures essential to any Traveller campaign or adventure.
For the first time, detailed rules are now available which make it possible for adventurers to practice deceptions of almost any kind. Whether it is a simple bluff to get past a hostile guard, an attempt to use deceit to achieve a goal - be it access to a person or place, acquisition of equipment without paying large amounts of money, or gaining the ear of a gullible patron - or a sting designed to net a fortune from a hapless mark, SCAM provides rules to supplement the basic concepts found in TRAVELLER and bring this aspect of adventuring to life.
The Reaver's Deep sector boarders on the rimward edge of the Imperium adjacent to the Great Rift and has been a buffer zone for its larger galactic neighbors throughout its known history. Hundreds of unallied worlds and a handful of pocket interstellar states comprise the sector. This structure keeps Reaver's Deep sectors' geopolitical character in constant turmoil, as petty wars rage, alliances shift, trade routes are created, destroyed, or simply altered, and cultures rise and fall.
There are several dominant, independent states lying within the sector's borders: Principality of Caledon, the largest human-governed unit, and often described as a 'commercial kingdom'; Carrilliam Assembly, the second largest political entity within the sector, it is presently controlled by a highly charismatic dictator; Union of Harmony, a successor state with strong ties to the Solomani Confederation; Confederacy of Ducinae, a loose hegemony of states that places special emphasis upon individual freedoms; and the Grand Duchy of Marlheim, an aggressively expansionist totalitarian state founded by one of the last great Reaver Warlords. In addition, there are client states such as the Grand Duchy of Douglass and the Kolan Hegemony that foster hopes of independence. It is these states, awash in a sea of scattered star systems that remember the sectors past glories, chart the present, and plot her future.
Situated betwixt the Aslan Hierate, the Imperium, and the Solomani Confederation, Reaver's Deep has become stitched with trade routes connecting these realms. The trade routes, in addition to providing cultural enrichment, give the sector a fair portion of its income, as ships and their crews traversing the sector are often in need of support services - spanning the range from starship maintenance to food products to armed escort services. Independent star systems lying off of these major trade routes are seldom visited, and are steeped with mystery, tradition, and legends of the sector's reaver past.
Also contains the pull-out folio-sized adventure "Hellion's Hoard," which is set upon Daneleg/Eakoi.
Letter of Marque - Rogues in Space Volume #1
A privateer sweeping down to capture and destroy enemy shipping... a corporate raider waging a relentless 'tradewar' against a rival... even a pirate, with a handful of cutthroats to stand against the might of the Imperial Navy... these are the adventures that await inside.
Letter of Marque - Rogues in Space Volume #1 contains complete rules on all these aspects of commerce raiding and more. Additional rules cover recruitment, starships used by corsairs and pirates, equipment, and pirate character generation. Deckplans and descriptions of a typical corsair are included as well.
Finally, this supplement contains a complete campaign, Marque and Reprisal, following a privateering expedition against the powerful Carrillian Assembly in the Reavers' Deep sector. The campaign includes general information plus specific details on encounters with four new starship types, with deckplans, descriptions, High Guard stats, and everything else the players and referee need for a complete commerce raiding campaign!
Faldor, a primitive planet only a few parsecs from the borders of the Imperium, but remote in terms of society, technology, and culture. For centuries isolated at the behest of sociologists interested in charting the progress of cultures stranded on the world long ago and reduced to the verge of savagery, FALDOR has only recently been opened to contact with traders from the stars. The hazards of dealing with primitive cultures and natural hazards require a courageous and skilled breed of adventurer to meet the challenges of this new world.
Starport Planetfall is a collection of detailed encounter tables designed to generate random encounter situations for Traveller. From the largest planetary starport to the smallest of landing fields, tables and encounter descriptions give depth and detail even to innocent encounters that may have no bearing on the adventure or campaign in progress... but provide flavor, atmosphere, distractions, or even whole new adventures that will serve the TRAVELLER referee in good stead.
The Arctic Environment is a Traveller supplement dealing with the particular hazards and special situations of travel and survival in sub-zero climates. Included are specific rules designed to simulate arctic weather conditions, explanations of equipment of use to characters venturing into an arctic clime, and a guide to the special events and encounters which may take place under arctic conditions.
Challenge your players to broaden their horizons by entering The Arctic Environment.
Mystery Envelope with:
3.5" CD Disk
Quitclaim Deed
Letter of Marque
Calendar Sheet
Personality Profile Form
System Search Display
Bar Chit
Faldor Sticker
Artic Adventures Brochure
3 Maps