Harken back to the golden days of roleplaying with Dungeon Crawl Classics from Goodman Games. Many of these modules have been nominated for and won various ENnie Awards over the years. This lot contains adventures involving Eladrin, goblins, an ancient dwarven citadel, plus the handy Character Codex and DM Campaign Record.
This Dungeon Crawl Classics Super Pack includes:
DCC#53 Sellswords of Punjar $14.99 retail. Softcover. 40 pages.
Deep within the heart of the slums, in the rat-ridden city of Punjar, the Beggar-King weaves his plots. Unearthing rites best left forgotten and offering up sacrifices to the loathsome Lords of Shade, the Beggar-King's ambitions threaten to unleash a horde of shadow-horrors upon Punjar's huddled masses.
You and your fellow companions must bring the reign of the Beggar-King to an end. Your quest will take you from the rooftops of Punjar to its filthiest alleys, and beneath the streets of Punjar to the fetid heart of the city, where even the bravest of sellswords will tremble before the fell secrets of the Beggar-King of Punjar.
DCC#54 Forges of the Mountain King $14.99 retail. Softcover. 40 pages.
High in the Ul Dominor mountains, at the base of smoldering caldera, a lonely trail wends its way to a ruined dwarven citadel. Coveted by many, its location has been lost since time immemorial. Now you and your companions are prepared to explore the forgotten mountain fastness and its fabled dwarven horde. Within the moldering halls lurk ancient death traps, armies of cruel goblins, gnolls and worse, and a cursed treasure doomed to bring ruin upon any that dare to explore it.
DCC#55 Isle of the Sea Drake $14.99 retail. Softcover. 56 pages.
All through the Known World, the stories are told again and again, by pirate captains and boasting merchant lords: a ferocious sea monster is stalking the trade lanes, and no vessel is safe. The call goes out for a band of heroes willing to dare the impossible: to slay a leviathan of the murky deeps.
Are you and your companions the heroes that can bring back the head of the sea dragon? Or will you perish like those before you, adrift on the unforgiving sea? An adventure of exploration, courage and cunning, Isle of the Sea Drake will challenge characters with savage natives, the walking dead, gold-crazed pirates, a sea dragon, and an ancient mystery from beyond the stars.
When heroes dare the sea dragon, only the most courageous will survive!
DCC#56 Scions of Punjar $13.99 retail. Softcover. 56 pages.
In Punjar, even the nobility have secrets to conceal, and the Dev'shir have more than most. An heirloom been stolen from the City of the Dead, leading the heroes on a perilous quest through the city's darkest alleys and byways, into a long abandoned crypt, and against an army of shambling corpses.
When the dead stalk the ancestral estates of Punjar, can even the mightiest of heroes emerge triumphant? Or will their corpses join the army of walking dead as the Scions of Punjar?
DCC#57 Wyvern Mountain $11.99 retail. Softcover. 44 pages.
High atop the Ul Dominor Mountains stands the lonely peak known as Wyvern Mountain. Once the lair of the dread white dragon Skelya and her army of wyvern servants, the high mountain citadel was synonymous with wickedness and wanton destruction.
Now the ancient fastness has become a haven for evil once again. A tribe of brazen goblins have claimed the fastness for their own, unwittingly unlocking the draconic menace concealed beneath Wyvern Mountain.
Will the dread Skelya rise to terrorize the North? Or will the heroes put to rest a secret that has lurked beneath the mountain since time immemorial? Only the most valiant of heroes dare venture into the Wyvern Mountain.
DCC#58 The Forgotten Portal $15.99 retail. Softcover. 64 pages.
Hidden deep in the heart of the Southlands, where the jungles steam and life is won and lost at the end of blade, is a hidden tomb -- the final resting place of a mighty Xulmec warrior. Here, amid terrible monsters and savage natives, the heroes must make a stand against a horror from another age.
Can the heroes lift the bloody curse that plagues the people of Teputzitoloc? Or will they upset the sacred balance, bringing down the wrath of the gods? Only the most cunning and courageous of adventurers will survive the Forgotten Portal.
DCC#59 Mists of Madness $2.00 retail. Softcover. 20 pages.
This 4E-compatible module sends the heroes to an ancient cave occupied by cultists dedicated to the Mists of Madness. Defended by ancient death traps and weird arcane seals, the caves conceal an antediluvian vault, the resting place of an archlich whose reign predates recorded history in the Known Realms. Undisturbed for untold eons, now the machinations of the cultists and their eladrin master threaten to awaken the archlich, to dire ends that none can predict.
DCC#60 Thrones of Punjar $13.99 retail. Softcover. 50 pages.
Twisted secrets rise and give birth to horrors in the dark crevices beneath Slaughterstone Alley. Here, in the foul entertainment district known as the Devil's Thumb, death puts on a painted face and stalks the streets at night. And when the city's greatest nobles strike bargains with abominations, and willing cultists offer up blood sacrifices in the name of their wicked masters, it will take both cunning and courage to face down the dark fiends that sit atop…
DCC#61 Citadel of the Corruptor $12.99 retail. Softcover. 48 pages.
In a world of arcane magic and divine might, some secrets are best left hidden. When the forces of the wicked Mountain King discover an eldritch weapon of unmatched power, the future of the Northlands hangs in the balance. Following in the wake of bloody, madness-induced slaughter, can the heroes prevail where an army has perished? Blood and madness are in store, for where Lord Ablair the Corruptor passes, death must surely follow. Only the most cunning and courageous of heroes can triumph against the Citadel of the Corruptor!
DCC#62 Shrine of the Fallen Lama $13.99 retail. Softcover. 40 pages.
The Shrine of Zongxian was once a force for good, ruled by an immortal being through a thousand incarnations. But arrogance and hubris laid the shrine low, and now evil sits atop the high mountain throne. Can your heroes stand against a force that has reigned since time immemorial? Or will they fall like those before them, their bodies cast from the high mountain walls, to break like dolls on the rocky plateau below? One thing is certain: only the most fearless and resourceful of heroes can hope to return from the Shrine of the Fallen Lama.
Character Codex (4e) $4.99 retail. Softcover. 16 pages.
Record your rise from apprentice to archmage with this character codex! Extremely useful for characters of any class, this book provides a record of your character that can expand as your character does. It includes plenty of room for all your hero's statistics, equipment, cohorts, and magic items, and even has an adventure journal and a place to design your character's keep! The Character Codex is compatible with the fourth edition of the world's most popular role playing game.
DM Campaign Record (4e) $4.99 retail. Softcover. 16 pages.
An indispensible playing aid, this campaign tracker is an essential tool for fourth edition DMs. Gone are the days of paper scraps and loose-leaf notebooks! The DM Campaign Record is a carefully designed booklet with space to record all information about an ongoing campaign: NPC stats, XP tracking, session logs, character reference, world info, and more. Just as every player needs a character sheet, every DM needs a campaign record!