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Wilderness War (2nd Printing, 2010 Edition)

By: GMT Games

Type: Boxed Game

Product Line: Card-Driven Games

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Product Info

Title
Wilderness War (2nd Printing, 2010 Edition)
Publisher
Product Line
Category
Sub-category
Author
Volko Ruhnke
Publish Year
2010
Dimensions
9x12x2.25"
NKG Part #
2147433176
MFG. Part #
GMT0104-10
Type
Boxed Game
Age Range
12 Years and Up
# Players
2 Players
Game Length
180 Minutes

Description

Wilderness War takes two players into the French & Indian War, 1755-1760, the climactic struggle between France and Britain for control of North America. It uses strategy cards and a point-to-point map similar to GMT's award winning For the People and Paths of Glory. Players maneuver and fight over a map stretching from Northern Virginia to Canada. As the leader of French or British forces in North America, you will need to defend your frontier, raid your enemy's frontier, build fortification networks through the harsh wilderness, recruit Indian allies, besiege forts and fortresses, and deal with events occurring in Europe that are above and beyond your control.

Wilderness War includes a deck of strategy cards for conducting campaigns and incorporating the many events and personalities of the war. The French player can recruit up to sixteen different Indian tribes as allies, secure a continental alliance in Europe against Great Britain, sortie his squadron at Louisbourg, force a ministerial crisis in London, and work toward draining support for the war from the provincial assemblies. The British player can recruit Mohawks and Cherokees, plan for and conduct amphibious operations, implement a global strategy via William Pitt, destroy the French fleet at Quiberon Bay, and expel the Acadians. Relive the history of this exciting time when the fate of Canada hung in the balance.

Components:

  • 271 full-color, die-cut counters, including stand-up leader counters and circular Irregulars
  • One 22x34" full-color mapsheet Note that 2010 Reprint version includes a MOUNTED mapboard
  • 70 Strategy Cards:
  • 16-page Rulebook
  • 24-page Playbook (including a 6-page Example of Play)
  • 2 Player Aid sheets
  • One 6-sided die