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Wars of the Roses - Lancaster vs. York

By: Z-Man Games

Type: Boxed Game

Product Line: Board Games - Ancient & Medieval (Z-Man Games)

MSRP old price: $70.00

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Product Info

Title
Wars of the Roses - Lancaster vs. York
Publisher
Category
Author
Peter Hawes
Publish Year
2010
Dimensions
14.5x10.5x3"
NKG Part #
2147426035
MFG. Part #
ZMG7042
Type
Boxed Game
Age Range
13 Years and Up
# Players
2 - 4 Players
Game Length
180 Minutes

Description

Journey back to England, 1450, just prior to the outbreak of the bitter civil war between the Royal Houses of Lancaster and York. Henry VI, a Lancaster, was proving to be a weak ruler, so the wealthy and ambitious Richard, Duke of York, looked to put things right. The powerful noble families had to choose sides and over the next 40 years, kings, royal heirs, and great nobles were to die, in what was to become known as the Wars of the Roses. Players take on the role of Lancastrians and Yorkists, who must gather support from the major towns and powerful noble families and attempt to control the royal castles throughout the country. Ports, the shipping trade, and financial aid from the Church and France are also needed. As their faction grows in strength, players vie for the King's favor and look to earn the prestigious titles of Captain of Calais, Archbishop of Canterbury, Warden of the Cinque Ports, Lord High Admiral, and Constable of the Tower of London.

Money means power, because loyalty can be bought, so players should be prepared for the inevitable treachery as nobles change allegiance at crucial times, affecting the balance of power.

When Parliament is called, each region in England will support one or other of the two Royal Houses and the crown will go the one with the greater power base. Nobles loyal to this House will be rewarded by a grateful King. Eventually, only one Royal House will boast the King, but the player who has gathered the most money and prestige will win, regardless of his allegiance.

A highly interactive game where the Lancastrians fight the Yorkists but since only one person can win, one must anticipate treachery from within their own ranks.