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#23 "Jena 20, What's in a Name?, Pursuit of Glory, Kutuzov, The War in Russia"

By: GMT Games

Type: Magazine

Product Line: C3i Magazine (#1-27)

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Search on #23 "Jena 20


Product Info

Title
#23 "Jena 20, What's in a Name?, Pursuit of Glory, Kutuzov, The War in Russia"
Publisher
Product Line
Category
Sub-category
Publish Year
2010
Pages
48
Dimensions
8.5x11x.4"
NKG Part #
2147425849
MFG. Part #
GMTC3I23
Type
Magazine

Description

Final Table of Contents
ARTICLES


  • Jena 20 – What’s in a Name? by Mark Kaczmarek
  • For the People – 10th Anniversary Variant Rules by Mark Herman
  • Hellenes Developer’s Notes – The Peloponnesian War, 431-404 BC by Joel Toppen
  • C3i Magazine Nr23 – Countersheet Reference Index and Manifest
  • Pursuit of Glory – Strategic Analysis of the Western Fronts, Part II by Philip Thomas
  • The Elephant Victory, 277 BC – SPQR Deluxe Scenario by Dan Fournie
  • PQ-17 – Mind Your P’s and Q’s by Chris Janiec
  • CC Stalingrad – Scenario #35: All the Salient Details by Rob Bottos & Kai Jensen
  • Kutuzov, The War in Russia, 1812 – Basic Survival Tactics by Mark Kaczmarek
  • Paths of Glory – Little Belgium, Big Issues by Robert Lloyd
  • Flying Colors – The Coromandel Campaign, 1758-1759 by Mark Barker
  • Red Winter – The Russo-Finish Winter War on P500 List by Mark Mokszycki
  • History of the Peloponnesian War – Hellenes History by Joel Toppen
  • The Rise of the Mauryan Empire – Chandragupta History by Stephen R. Welch
  • Elusive Victory – Advanced/Optional Rules and Scenarios by Terry Simo
  • Jena 20 – Player’s Notes – Gaming Tips by Steve Carey

    INSERTS

    Countersheet, C3i Magazine Nr23 – 140 color counters (1/2 inch size die-cut counters)
    Jena 20 Game – 1 color Mapsheet – 11x17 inch, folded by Mark Simonitch
    Jna 20 Game – 1 color Player Aid Card – 8.5x11 inch, by Mark Simonitch
    Jena 20 Game – Random Events Cards – 8.5x11 inch, by Mark Simonitch

  • Jena 20 Game – Rulesbook Folio
  • CC Ancients – 1 color Set-up Card – 2 Epic Scenarios: Leuctra & Asculum by Richard Borg
  • Combat Commander – 1 color Card – 2 Scenarios: Nr110 (new) & Nr103 (reprint) Bryan Collars
  • FAB: The Bulge – 1 color Card – At Start & Asset Matrix by John A. Foley and Mark Simonitch
  • PQR Scenario: Elephant Victory – Set-up sheet by Dan Fournie
  • For the People: Naval Card Complex Variant Effects by Mark Herman
  • PQ-9/10: Before the Storm Scenario – Set-up sheet by Chris Janiec
  • Chandragupta: Ganges River & Magnesia Scenarios – Set-up sheet Folio by Stephen R. Welch
  • Chandragupta: Rout Point Track Sheet – plus Track Markers on countersheet by Mike Lemick

    C3i Magazine Nr23 Special Game Insert
    C3i agazine’s Special Edition of Victory Point Games

    Jena 20 – Napoleon in Prussia: 12-14 October, 1806

    Jena 20 is the second title featuring Joseph Miranda’s innovative Napoleonic 20 game system. With only modest complexity and a focused scope employing low unit density on the map (20 pieces or less) and dramatic, fast playing turns, it is the addition of ‘story-driven’ random event cards and night game turns providing the operational pauses and “friction of war” that give players a great feel for the parry-and-thrust of a Napoleonic campaign as the armies close for battle.

    Following France’s glorious victory against the combined Austro-Russian armies at Austerlitz the previous December, the Prussians have finally come off the fence and declared war against Napoleon. As both sides maneuver, uncertain of the location or center of gravity of the opposing army, they meet in a dramatic double battle on the fields of both Jena and Auerstadt.

    Can the heirs of Frederick the Great maintain their composure and cohesion long enough to teach the haughty French a lesson, or will Napoleon and his Marshals ride on to ever greater glory?

    Game Scale:

    Number of Players: 2
    Ages: 12 and up
    Playing Time: approximately 50 minutes
    Complexity: 4 on a 9 scale
    Solitaire Suitability: 6 on a 9 scale
    Scale: Each unit is 1 corps, each hex is about 1000 meters, and each turn is roughly 3.5 day hours (or 10 night hours).

    Game Components:

  • Rules booklet with Standard, Optional & Exclusive rules
  • Full color, die-cut counters by John Cooper
  • 12 Random Event cards (self cut-out format)
  • One 11” x 17” full-color game map by Mark Simonitch
  • One 8.5” x 11” full-color Player Aid sheet

    Game Credits:

    Game Design & Development: Alan Emrich
    Game System: Joseph Miranda
    Art & Graphic Design: John Cooper, Mark Simonitch & Rodger B. MacGowan
    Playtesting: Lance McMillan, Kim Meints