Glory is Fleeting, Obscurity is Forever...
“Better not to have been born than to live without glory.” – Napoleon Bonaparte
Two centuries ago, Europe was in the midst of one of the most gripping periods in human history. It was an era that saw cobblers become princes and emperors become exiles, an age of legendary diplomats and brilliant tacticians. Listen to the roll of the drum, the call of the bugle, and see the banners unfurled above the divisions and corps. Wide-eyed recruits march next to battle-scarred veterans, sabers clatter alongside the bags of grapeshot, the wheels of hundreds of caissons rattle, as generals plan and diplomats plot, and all of Europe grasps with desperate hands for… The Crown Of Glory.
This new Emperor’s Edition is a sequel to the acclaimed Crown of Glory and improves on the original in every area, immersing the player in the epic events of the Napoleonic era. A beautiful strategic map with more than 200 provinces covers all of Europe and North Africa, with scenarios and campaigns from 1792 up to 1820. Stronger AI, a streamlined interface and a new simplified economic model to allow players to focus on the aspects of the game they most enjoy. Players take the role of one of the crowned potentates of any of the eight Major powers as well as having the option to play as a minor power such as Poland, Denmark or Portugal.
Crown of Glory Features
• Europe and North Africa, 1792 – 1820
• More than 200 provinces, 8 Major Nations, 90 Minor Powers
• Monthly Strategic Turns, 20 Minute Tactical Turns
• Military, Diplomatic, Economic and Social Decisions
• Quick Resolution of Battles or Detailed Resolution of Battles
• Detailed Combat supports Historical Leaders, Unit Morale, Diverse Unit Types, Command and Control, Weather, Smoke, Reinforcements, and more!
• Economics include Resource Types, Economic Parameters, Banks and Loans, Food and Population Growth, Reinforcement Pool, Trade Routes, Merchant and Colonial Income
• Naval and Land Combat, including Sieges, Interceptions, Fleet Combat, Port Attacks and Blockades
• National Morale
• Computer Opponent for Major and Minor Nations
• Diplomacy includes Treaties, Secret Treaties, Declarations of War, Cease Fires, Limited Surrender, Total War, and Historical Great • Diplomats with special abilities
• Weather, Logistics, Fog of War, Special Events
• Hot-seat and PBEM
• Standard Campaign from 1805 – 1815 as well as a variety of starting scenarios to expand or contract the timeline and allow more options over technology and upgrades
Emperor's Edition Improvements:
• New strategic map including a network of roads connecting provinces
• 70 new movement areas on the strategic map
• New “Simple Economy” mode for players who want to concentrate on military / diplomacy
• 6 new minor powers
• 101 new historical events such as “Reign of Terror,” “Janissary Revolt,” and “Assassination of Paul I”
• Map zooms in and out smoothly on strategic and detailed combat levels
• Nations gain Experience and Naval Experience and use these to purchase national upgrades, advanced units, and special training for units
• Improved orders of battle in all scenarios with historical names for hundreds of divisions and ships
• New scenarios for 1803 and 1812
• New scenarios that allow Portugal, Bavaria, Denmark, the Netherlands, and Poland to be player-controlled
• Changes to strategic A.I. to create more historical decisions for certain nations
• New “Path of Napoleon” victory condition in which player must try to accomplish all of Napoleon’s goals
• New rules for inflation and mobilization limits to better model wartime effects on the economy and to limit army sizes to historical levels
• New rules for march attrition
• New interface screens for strategic overview, unit and province lists
• Ability to fight detailed battles at division or brigade level
• New system of in-game help
• New music and sound effects
• Improvements to Detailed Land Battles:
• Cavalry units can deploy cavalry screens in detailed battle
• Units can set a reaction radius in detailed battle that allows units to fire at enemy units, to move to intercept them, or to change rotation to face moving enemy units
• New system for handling threat zones and formation changes
• New “Pursuit Phase” at end of combat
• Completely new A.I. for detailed battle
• Can now give long-range movement orders to units and to entire military groups
• New Detailed Naval Battles at the Ship Level!
• Wind speed and direction affects movement and combat
• Ships have five different sail states
• Damage to hull, guns, carronades, rigging, crew, leaders
• Fire round shot, chain shot, or canister shot
• 20 different critical hit types to ships, such as “fire” and “rudder shot away”
• Grappling and boarding
Game Data
• Complexity: Intermediate
• Field of Play: Campaigns and Battles
• Theatre: Europe, from Great Britain to the Ottoman Empire
• Historical Period: Napoleonic
• Unit Scale: Divisions, Squadrons
• Game Play: Monthly Turns, WEGO
• Players: 1 to 8
• AI: Yes
• TCP/IP: No
• PBEM: Yes, Simultaneous
• Game Editor: No, but Moddable
• Manual: Color PDF (Download) and B&W Printed (Physical), 196 Pages
• Display Resolution: 1024x768 Fixed
Requirements
• Windows 2000, XP, Vista 32-bit
• Pentium or Athlon 1GHz+
• 512 MB RAM
• 32Mb DirectX 7+ Video Card
• DirectX 7+ Sound Card
• DirectX 9.0C
• 2 GB of Free Hard Drive space
• CD-Rom (for Boxed Version installation)
• DirectX 7 or later
• Windows Media Player (for Video Tutorials)