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Fox Two Reheat! - Wargames Rules for Modern Air Combat, 1950 to the Present Day

By: A&A Game Engineering

Type: Softcover

Product Line: Historical Miniature Rules (A&A Game Engineering)

Last Stocked on 1/25/2022

Product Info

Title
Fox Two Reheat! - Wargames Rules for Modern Air Combat, 1950 to the Present Day
Author
Alan Butler, Andrew Finch, David Manley
Pages
52
Dimensions
8.5x11x.2"
NKG Part #
2147391175
MFG. Part #
AA-058
Type
Softcover

Description

These rules simulate tactical level jet fighter combat from 1950 to the present day. They are specifically designed for jet versus jet combat and unlike other products that go into too much detail, each player can handle several aircraft. The rules operate in three dimensions while only physically using two, height being indicated beside an aircraft.

There are guns, air to air rockets, Infra Red and Radar guided air to air missiles, SAM sites, etc. Data for over 200 aircraft in use by many nations from the 1950’s onward are included.

The skill of aircrew is very important and the system provides for this. The players can decide how good the crew are by deciding the level of training they think is appropriate, though a random system for skill generation is also provided.

Radar and electronics are handled within the rules by means of a Tech Level system that allows for systems to be improved or obsolete within the game, but without extra complication. Ground attacks are possible as part of the game mission mix, though the effect of the attack will depend on using the right weapon. SAM and AAA sites are also included.

recommended scale 1/300, 1/600, 1/700
complexity: 7/10
level of detail: 7/10
avg game length 1-1.5 hours
dice required: D10, D6