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Neverwhen

By: DragonDyne Publishing

Type: Hardcover

Product Line: Neverwhen (d20)

Last Stocked on 4/4/2012

Product Info

Title
Neverwhen
Product Line
Author
Dustin Gross
Publish Year
2008
Pages
250
Dimensions
8.5x11x.9"
NKG Part #
2147380340
MFG. Part #
K2DDYP1000
Type
Hardcover

Description

Neverwhen is an omni-genre role-playing game that allows gamemasters and players to travel between their favorite d20 settings, and provides both a game mechanic and a storyline for doing so. In addition to combining your favorite d20 settings, Neverwhen has its own rich setting, that is full of adventure. Neverwhen mixes magic with technology, allowing characters to explore any worlds that your imagination can think of. Tie your d20 campaigns together with a companion that allows you to bring your swords and sorcery together with Sci-Fi. Explore Post Apocalyptic worlds and places where science, and magic meet. Journey through the gates, to the city of Manzala and the universe of Neverwhen.

6 New Races:

Hylathans - Hylathans are winged reptiles that are believed to be related to dragons.
Living Constructs - Living constructs are sentient organic machines that come in three different models: Warrior, Worker, and Scientist.
Mutant Humans - Mutant humans have had their genetic structure altered either by accident or intentionally, to give them special abilities.
Orks - Orks are green-skinned humanoids that have a talent for getting into trouble.
Techno-Dwarves - Techno-dwarves are thin (by dwarven standards) dwarves that are more interested in science and technology than mining.
Xenoforms - These are bipedal animals.

7 New Classes:

Medic – Psionic healers and physicians.
Scholar – a scientist and adventurer with the ability to teach others.
Scout – a woodsman that specializes in stealth.
Soldier- Professional warriors skilled not just in offense, but also in the building of defenses.
Techno-Mage – Magicians that combine magic and technology.
Trans Dimensional Magi – Magicians that specialize in trans dimensional magic, a new form of magic introduced in Neverwhen.
Tribal Warriors – Primitive warriors that can specialize in Two Weapon Fighting, Archery or being a berserker.

Additional Features:

New Type of Familiar: Techno Familiar. Techno Familiars are technological devices that are magically enhanced to act as a familiar to a character.
10 New Advanced/Prestige Classes: Including Arcane Gunman, Bodyguard, Navigator and Manzala Ranger (Recruit).
New Wounds system: That imparts a sense of mortality to characters without removing the epic feel of the system.
A system for balancing differences between d20 settings.
Mutations: More than 70 mutants for the Mutant Human race.
A point based system for balancing mutations.
Edges and Hindrances: A system for customizing characters.
New Skills: 14 new skills such as Pilot, Astrogation and repair.
New Feats: Over 90 new feats.
Availability: A system for determining how difficult it is to location an item.
Stacking Armor: rules that allow characters to wear multiple layers of armor.
New equipment: Large amounts of new weapons and equipment. Including rules on Smart Missiles, Powered Armor and a new type of armor that protects against spells.
Cybernetics: Rules for cybernetically enhancing characters.
Extended Combat Rules: These extended combat rules cover force fields, fire arms, burst fire, autofire, grenades, explosives, morale for NPC/Monsters, non-lethal damage and much more.
Vehicle Combat: Rules for handling vehicle combat and modifying vehicles.
New Magic System: A new magic system is introduced “Trans Dimensional Magic” This system allows mages to cast spells by expending Hit Points and Wounds.
New Spells: Loads of new spells for the Techno-Mage and Trans Dimensional Magi classes.
New Magic Items: 50+ new magic items and abilities for magic items. Such as the Magazine of Holding and the Rotary Magazine.
A detailed history of Manzala and the Neverwhen Universe.
New Guilds and Organizations: 11 new guilds/organizations that are based in the city of Manzala.
Maintenance: Rules for simulating wear and maintenance on vehicles and powered armor.
Zero Gravity: Rules for combat and survival in zero gravity environments.
New Creatures: 29 new creatures including Trans Dimensional Couatl, Hydradjinn and Wendigo.
Background Skills: Rules for assigning characters background skills based on their home realm/world.
Rules on including the base d20 classes in your trans-dimensional campaign.
A Memorial page for Seattle artist Bear Brown
Storyline: Includes rules and storyline for traveling between d20 campaign settings