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Harpoon 4 - Rules Set 4.1

By: Clash of Arms Games

Type: Ziplock

Product Line: Harpoon (Clash of Arms Games)

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Price Reduced
Price Reduced
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Product Info

Title
Harpoon 4 - Rules Set 4.1
Category
Sub-category
Author
Larry Bond, Chris Carlson
Dimensions
8.5x11x.25"
NKG Part #
2147361555
MFG. Part #
COA9604-57A
Type
Ziplock

Description

Please note that this product is for the 4.1 rules only! It does not include any maps, counters, or other components.

The era of modern naval combat began on October 21, 1967 when Egyptian missile boats launched four Soviet made Styx surface-to-surface missiles and sank the Israeli destroyer Elath at a range of 13.5 nautical miles. The face of naval warfare changed forever!

Harpoon 4, by Larry Bond and Chris Carlson handles all aspects of maritime combat: surface, sub-surface, and air. Harpoon 4 is a system of detailed but comprehensible rules covering the many facets of modern naval actions. Consistent rating systems and evaluations of the capabilities of modern naval vessels, aircraft, submarines, and helicopters make it possible to achieve realistic results when simulating known situations, by extension Harpoon 4 also achieves realistic results with hypothetical scenarios. Harpoon 4 can answer questions like:

Are carriers powerhouses or sitting ducks?
Can transatlantic convoys survive in a modern wartime environment?
In the cat-and-mouse games between US and Russian submarines, which is better?

But Harpoon 4 is more than a highly detailed simulation of modern naval tactics: it is a game which provides hours of enjoyment and recreation. Its treatment of modern naval warfare is the best available short of being on the bridge yourself. Extensive examples in the rules book actually take you through mini engagements that span less than a page of text. For a few hours, lead ships going in harm's way.