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Lace Wars Series #2 - Charlie's Year II - The Highland Quorum

By: Red Sash Games

Type: Ziplock

Product Line: DTP War Games (Red Sash Games)

Last Stocked on 4/6/2021

Product Info

Title
Lace Wars Series #2 - Charlie's Year II - The Highland Quorum
Publisher
Category
Author
Ian Weir
Publish Year
2004
Dimensions
8.5x11x.3"
NKG Part #
2147359686
Type
Ziplock

Description

Please note that this is a DTP (Desk Top Publishing) game designed on a desktop computer and all components, including the counters which will have to be cut and mounted, are printed on paper. These are designed by some very well-known designers and are a low cost alternative to today's professionally produced games. On rare occasions, some of these games are reproduced by other companies with higher quality components including die-cut counters but most of them are not. If you believe this game to have a professionally produced version, please contact us with your inquiry and we will help you to locate it if it does indeed exist.

THQ is a study of a less known Jacobite Rebellion, the '15. In 1714, Queen Anne, the last of the Stuart monarchs, passed away. Her successor by law was the German George Augustus Welf, Elector of Hanover, who became King George I. But the new regime was far from stable. Only the Whig Party - the forerunners of the Liberals - supported him. He consigned the Tories (the later Conservative Party) to the political wilderness for their part in making peace with France separately from the German states in 1713. The overt supporters of his rival, James Edward Stuart - the Jacobites - were forced to flee or go into hiding.

George took the blame for most of the country's ills following the late War of the Spanish Succession. He relied too much on his Whig friends, which on the one hand gave Parliament more power over royal affairs than ever before, and on the other, encouraged many who would not otherwise have done so to support the Jacobite Cause of restoring the Stuart dynasty. One such man was John Erskine, Earl of Mar, late Secretary of State for Scotland, but now unemployed. Mar belonged to no party (if you exclude the Earl of Mar's Retirement Assurance Association, which was more of a special interest group) but he was identified with the old Tory regime and had ties to the Scottish Jacobites. He offered his services to George, only to be publicly snubbed. Frustrated, he traveled to Scotland, and began to fan the flames of rebellion.

Scotland had suffered a political union with England in 1707, for which Mar was largely responsible. A persuasive man, he now began to organize a coalition of those opposed to the Union and those opposed to King George. The Loyalists, led by the Whig Duke of Argyle (who had ironically opposed the Union) were alarmed, but the Government took no notice, its members still scrambling for "places" under the new Administration. With the heather aflame, on the 6th of September 1715, the Royal Standard of the Stuarts went up on the Braes of Mar, before a crowd of 600 that would shortly swell to over 12,000. But, as the Standard went up, the gilt ball on the top of the flagpole fell off...

The module uses the standard King's Regulations and Orders, plus the rules from Charlie's Year II, plus a set of game-specific rules. An historical commentary is included. (While most of the Lace Wars titles are games with commentaries, this one is more of a commentary with a game attached). The scale and general flow of play are the same as in Charlie's Year II. Once again, a Jacobite Rising is simulated, but this time, the Jacks have a potentially overwhelming force. It is up to the Government player to contain his opponent until he can muster sufficient strength to challenge him. The weakness for the Jacobites lies with their abysmal commanders.

As with Charlie's Year II, the counters represent the forces available to both sides. Some counters from CY II are required, as are the maps. THQ contains 2 & 1/3 counter sheets (the full sheets are double-sided), a card with some extra charts, and a 70pp book (12pp of which are game-specific rules; the rest is commentary). Again, this is a DTP game; you will have to mount the counters yourself, but they have been printed on adhesive paper - all you need is the cardboard and a pair of scissors.