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MetaHistory #3 - Command at Sea

By: Metagaming

Type: Boxed Game

Product Line: MicroHistory (Metagaming)


Product Info

Title
MetaHistory #3 - Command at Sea
Publisher
Category
Author
Glenn Preston, Joe Gibson
Publish Year
1981
Dimensions
6x9x1"
NKG Part #
2147351733
MFG. Part #
MTG5203
Type
Boxed Game
Age Range
18 Years and Up
# Players
2 Players
Game Length
180 - 480 Minutes

Description

Can you accept the challenge of command? Guns boom, shells explode. Wakes churn in fury -- battle at sea is joined. A magnificent and awesome spectacle of war is combat between the big ships. Torpedoes, exploding magazines, and armor piercing shells test a commander's mettle to the hilt. The ship and men are his. HE can destroy the enemy or be sunk. Not many measure up -- can you? COMMAND AT SEA is a scale simulation of naval battles. Units are single ships. Each ship is defined by its guns, compartments and combat factors. You play by acting as commander or a ship or task group with a mission. You plot the moves, you fire the guns, you assess the damage. And it is all to actual 1/4800 scale. COMMAND AT SEA is not a boardgame, it is played on the floor. It is as close to fighting real ships as you can get and not be blasted. The scenarios provided are for three battles of Savo island near Guadalcanal in World War II.