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Great Turk Attack, The - Destruction of the Greek Asia Minor Army, 1922

By: Perry Moore Games

Type: Ziplock

Product Line: DTP War Games - Assorted (Perry Moore)

Last Stocked on 2/1/2023

Product Info

Title
Great Turk Attack, The - Destruction of the Greek Asia Minor Army, 1922
Publisher
Category
Dimensions
8.5x11x.15"
NKG Part #
2147351642
Type
Ziplock

Description

Please note that this is a DTP (Desk Top Publishing) game designed on a desktop computer and all components, including the counters which will have to be cut and mounted, are printed on paper. These are designed by some very well-known designers and are a low cost alternative to today's professionally produced games. On rare occasions, some of these games are reproduced by other companies with higher quality components including die-cut counters but most of them are not. If you believe this game to have a professionally produced version, please contact us with your inquiry and we will help you to locate it if it does indeed exist.

The Great Turk Attack covers the climatic end of the Asia Minor War that began in 1919. By 1922, the British, French and Italians had long abandoned the Greek Army's occupation of some 400 km in Turkey. Originally planned to recover the spoils of WW1 when Turkey surrendered, the Allied powers had promised Greece a part of Turkey, which the Greeks claimed was a part of "Greater Greece". The Greeks by the Summer of 1921, had advanced to within 30 km of Ankara, there the critical battle of the Sakarya River ended the advance. The failure of the battle now turned public opinion at home and amongst troops in Turkey against the war. From 1921 to 1922, the Greek Asia Minor Army held a 400 km front line. The Greeks were hoping and desperately looking for a honorable way out of the mess that the British had got them in. Greece was going broke because of the war and depended on England to provide monetary loans. Greek morale wavered. The Turks under Mustapha Kemal (Ataturk) were about to give a good reason for the Greeks to leave.

The game is operational, 2 miles a hex, battalions and regiments. In all, 280 counters and 11x17-inch color map. Units have two combat strengths and there are two movement phases. Reserves are important. Supply is critical. Units include infantry, cavalry, artillery, aircraft and HQ's. Each turn is 12 hrs. There are two games, the campaign from August 26 to 31st and "The Pocket", where five Greek divisions are trapped from August 29-31. The game is not complex and can be completed in two hours.