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Product Info

Title
Spank the Monkey
Publisher
Category
Author
Peter Hansson
Publish Year
2003
Dimensions
4.5x3.5x1"
NKG Part #
2147347665
MFG. Part #
GIG109
Type
Boxed Game
Age Range
12 Years and Up
# Players
2 - 6 Players
Game Length
15 - 45 Minutes

Description

Spank the Monkey is a fast-paced, humoristic card game with sneaky tactics. All players are working in a junk yard where a teasing monkey has appeared. Your job is to climb up to the monkey and spank it.

There are 5 types of cards in the game. Junk cards, like the totem pole, surfboard and garden gnome, are used to pile on top of each other and form the "board" in front of each player. Each junk card has its own height, strength and often a special ability when played. The combined height of your junk cards is used to see if you have reached the monkey. Some junk cards are a bit fragile but they can be strengthened by reinforcement cards like duct tape, ivy and a hired security guard. Each junk card also belongs to at least one category, of which there are 7 in the game.

During the game you attack the junk card of other players in an attempt to make them fall down, or at least lower them a bit. There are three kind of attacks; throwing attacks (bowling ball, flock of seagulls and dynamite) that you can use on any junk card, hand attacks (chainsaw, blind and crowbar) that you can only use on cards at the same height as yourself and the sneak attacks (lawyer, wasp’s nest and ball cannon) that all have special abilities.

A die roll is used to solve the attack. You add the attack value of your attack card and compare it to the combined strength of the attacked junk card and any reinforcement cards it might have. The defending player may play defense cards that wither lowers the die roll (umbrella, satellite dish and wok) or completely stops or redirects the attack (electric force field, tennis racket and trampoline).

If a junk card is destroyed you have effectively lowered that player's height by the height of the card and if there are junk cards above the destroyed card they fall down and are forced to make a collision roll to see if they also are destroyed.

The fifth card type is called special and is a kind of catch-all for all the crazy special effect you may do in the game. There are all kinds of tricks, like giving you an extra turn, starting an earthquake and having a police raid.