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Primeval Groves - The Wanderers Guild Guide to Dangerous & Unusual Plantlife

By: Goodman Games

Type: Softcover

Product Line: Fantasy Supplements (Goodman Games) (d20)

Last Stocked on 3/7/2023

Product Info

Title
Primeval Groves - The Wanderers Guild Guide to Dangerous & Unusual Plantlife
Publisher
Author
Andrew Troman
Publish Year
2004
Pages
96
Dimensions
8.5x11x.2"
NKG Part #
2147344988
MFG. Part #
GMG4002
Type
Softcover

Description

The bounty of life surrounds us all, yet most of you will never see the true beauty and horror that the mother earth has given to us.

From the usefulness of the goodberry plant and the gub nut to the seething hatred running through the sap of the pine brethren, mother earth can be a most temperamental bed fellow.

This tome, the third in a series of guidebooks by the legendary Wanderers Guild, is a collection of essays and expositions by the renowned Gubbin Turnipheed. Gubbin has noted his findings from years of exploration across the known (and unknown) lands, with his companion Matron Grubb etching what he finds in his own special style. Here you will find detailed narrative and remarkable depictions of the creatures, races, herbs, useful plants, peoples and gods that Gubbin has encountered on his travels.

Matron's etchings have been converted to a more distinguished style by Guild Illuminator Scott Purdy, while Gubin's original manuscripts are translated by master scribe Andrew Troman. They have brought together this d20 system sourcebook to ensure that those traveling across the wilds are equipped with the knowledge that not all that is green is edible. Some of it may well be doing the eating...

Features:
- 21 imaginative new plant creatures, all superbly illustrated in the Wanderers Guild style.
- Descriptions of dozens of fantastic plants and herbs, both useful and deadly.
- Fascinating illumination of the wildlands and the people who live there, including:
- Extensive new rules for druidic grove magic and plant familiars.
- New plant-based races like the green gnomes and mulchme.
- A new core class, the Hinterlander -- a wilderness survivalist.
- New prestige classes for rangers and druids, like the Boskite Explorer and Xylomancer.
- Plant-based deities, domains, and spells.

Like all Wanderers Guild books, Primeval Groves features a beautiful presentation system with notations indicating each creature's diet, habitat, and sleeping habits.