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Slayer's Guide to Titans, The

By: Mongoose Publishing

Type: Softcover

Product Line: Slayer's Guides (d20)

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Product Info

Title
Slayer's Guide to Titans, The
Product Line
Author
Gareth Hanrahan
Publish Year
2003
Pages
32
Dimensions
8.5x11x.08"
NKG Part #
2147341586
MFG. Part #
MGP0025
Type
Softcover

Description

Their name has become a synonym for size and might. Wielding one of their weapons has become a famous test of strength for mortals. Their command of magic, both arcane and divine, puts all other races to shame. Physically, they contend with giants and dragons. In matters of intellect and scholarship, their learning and lore are renowned throughout the world. In beauty, they are terrible as the storm and beautiful as the dawn.

They are the Titans. They are powerful beyond reckoning, more skilled than any other race – but still, they bend their knees and serve.

Titans as presented up until now are curious anomalies. While they are obviously inspired by Greek myth, they do not fit into the game as well as other Grecian imports like nymphs or centaurs. They seem to be outside the Celestial hierarchy, and are more human and less alien that most other Outsiders. They are universally good and kind – but also suffer from terrible rages and fits of emotion. Finally, and most curiously of all, they are said to be “masters of their own fates” – but despite their vast power, the Titans seem to have little impact on the world.

What are titans? Where do they live? Any one has the power to challenge a kingdom, or shatter a fortress of evil, but they rarely act for the good they claim to cherish. Why? Who rules the titans?

This book attempts to answer these questions. Where possible, it draws on the knowledge of the titans themselves, and reveals previously unknown facets of the race. In other matters, the titans are strangely silent, and mortal scholarship and speculation must fill the gaps. They are a proud and mighty race, but there are shadows in their past that they do not care to investigate.

Herein, you will learn the secret histories and destiny of the Titan race. You will learn how they fight, and why. You will learn how to battle them – but even in the Slayer’s Guide to Titans, we make no guarantees about killing them.

Even the Gods failed at that task.

This series of supplements, designed for use in all fantasy-based D20 games systems, takes an exhaustive look at specific monster races, detailing their beliefs, society and methods of warfare. Typically, these will be the races all but ignored by Games Masters and players alike who pay little heed as countless thousands get slaughtered during the acquisition of new levels and magic items.

This book delves into the history and nature of the Titans. Within, the ramifications and uses of their vast powers are explored, as well as tactics for battling Titans (and battling against Titans). Players can use the information contained within to call upon these mighty powers for Good, while Games Masters will be shown a place and purpose for Titans within a campaign. The book also contains several variant types of Titans and Half-Titans, as well as some magic items and spells unique to Titans. Finally, in addition to scenario hooks for using Titans in any game, a short campaign structure centred on Titan characters is included.

Titans are astonishingly powerful creatures (out of all the monsters in the Core Rulebook III, only certain dragons are more dangerous). As such, slaying such mighty entities is secondary to exploring how they can fit into a campaign without overwhelming everything else in the game.